María Clara Gómez-Alvarez

Orcid: 0000-0002-4355-2978

According to our database1, María Clara Gómez-Alvarez authored at least 23 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2023
Experience in the creation of the JUMI community: Achievement after two years.
Proceedings of the XV Congress of Latin American Women in Computing 2023 (LAWCC 2023) co-located with XLIX Latin American Computer Conference (CLEI 2023), 2023

2022
Assessment of a Gamified Automotive Software Development Environment.
Proceedings of the Systems, Software and Services Process Improvement, 2022

2021
Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance.
IET Softw., 2021

Gamification of an Educational Environment in Software Engineering: Case Study for Digital Accessibility of People With Disabilities.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico.
Proceedings of the Systems, Software and Services Process Improvement, 2021

Gamification Principles to Decrease SPI Change Resistance.
Proceedings of the Systems, Software and Services Process Improvement, 2021

2020
Analysis of 13 implementations of the software engineering management and engineering basic profile guide of ISO/IEC 29110 in very small entities using different life cycles.
J. Softw. Evol. Process., 2020

Modelo de evaluación gamificado en cursos de algoritmos y programación.
Proceedings of the 39th International Conference of the Chilean Computer Science Society, 2020

Mapping SETMAT practices to SPEM.
Proceedings of the 39th International Conference of the Chilean Computer Science Society, 2020

Gamified Strategy Oriented to Decrease SPI Change Resistance: A Case Study.
Proceedings of the Systems, Software and Services Process Improvement, 2020

2019
Applying gamification elements to build teams for software development.
IET Softw., 2019

Proposal of an assessment framework for gamified environments: a case study.
IET Softw., 2019

Using Gamification in Software Engineering Teaching: Study Case for Software Design.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

A Comparative Analysis of the Implementation of the Software Basic Profile of ISO/IEC 29110 in Thirteen Teams That Used Predictive Versus Adaptive Life Cycles.
Proceedings of the Systems, Software and Services Process Improvement, 2019

A Gamified Proposal for Software Risk Analysis in Agile Methodologies.
Proceedings of the Systems, Software and Services Process Improvement, 2019

2018
Gamification to Identify Software Development Team Members' Profiles.
Proceedings of the Systems, Software and Services Process Improvement, 2018

Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework.
Proceedings of the Systems, Software and Services Process Improvement, 2018

2017
State of the Use of Gamification Elements in Software Development Teams.
Proceedings of the Systems, Software and Services Process Improvement, 2017

Toward an Assessment Framework for Gamified Environments.
Proceedings of the Systems, Software and Services Process Improvement, 2017

ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM).
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017

2016
Method to Establish Strategies for Implementing Process Improvement According to the Organization's Context.
Proceedings of the Systems, Software and Services Process Improvement, 2016

Gamification Proposal for Defect Tracking in Software Development Process.
Proceedings of the Systems, Software and Services Process Improvement, 2016

Trouble hunters: A game for introductory subjects to computer engineering.
Proceedings of the XLII Latin American Computing Conference, 2016


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