Marianna Di Gregorio

Orcid: 0000-0002-2743-9051

According to our database1, Marianna Di Gregorio authored at least 23 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2023
Can AI-Oriented Requirements Enhance Human-Centered Design of Intelligent Interactive Systems? Results from a Workshop with Young HCI Designers.
Multimodal Technol. Interact., March, 2023

2022
Interaction Design Patterns for Augmented Reality Fitting Rooms.
Sensors, 2022

TactCube: An Intelligent Device to 'converse' with Smart Environments.
Sensors, 2022

The making of accessible Android applications: an empirical study on the state of the practice.
Empir. Softw. Eng., 2022

AI-Based Emotion Recognition to Study Users' Perception of Dark Patterns.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

Dyslexeasy-App to Improve Readability through the Extracted Summary for Dyslexic Users.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

C-MOBILITY: leveraging the drivers' Situation Awareness through a mobile application.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

EcoGO: Combining eco-feedback and gamification to improve the sustainability of driving style.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Improving Human Ground Control Performance in Unmanned Aerial Systems.
Future Internet, 2021

TactCube: Designing Mobile Interactions with Ambient Intelligence.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Accessible Applications - Study and Design of User Interfaces to Support Users with Disabilities.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Geo-education as a Valuable Support to Children with Learning Difficulties.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021

Pandemics throughout history and geography - an interactive environment to educate the new generation of students.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

Socially Assistive Robotics combined with Artificial Intelligence for ADHD.
Proceedings of the 18th IEEE Annual Consumer Communications & Networking Conference, 2021

2020
Maps4Learning: Enacting Geo-Education to Enhance Student Achievement.
IEEE Access, 2020

Sign Language Interactive Learning - Measuring the User Engagement.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

ProSign+ A Cloud-Based Platform Supporting Inclusiveness in Public Communication.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Designing usable interfaces for the Industry 4.0.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Wearable Interfaces and Advanced Sensors to Enhance Firefighters Safety in Forest Fires.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

The Therapeutic Use of Humanoid Robots for Behavioral Disorders.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
ProSign Everywhere - Addressing Communication Empowerment Goals for Deaf People.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

2018
Human Machine Interface Issues for Drone Fleet Management.
Proceedings of the Human Systems Engineering and Design, 2018

Do you like my outfit?: Cromnia, a mobile assistant for blind users.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018


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