Mark Green

According to our database1, Mark Green authored at least 71 papers between 1981 and 2020.

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Bibliography

2020
A deep learning approach to identify unhealthy advertisements in street view images.
CoRR, 2020

2019
Evaluation of a Virtual Reality Percutaneous Nephrolithotomy (PCNL) Surgical Simulator.
Frontiers Robotics AI, 2019

A Deep Learning Method for Fault Detection of Autonomous Vehicles.
Proceedings of the 14th International Conference on Computer Science & Education, 2019

Defect Detection from X-Ray Images Using A Three-Stage Deep Learning Algorithm.
Proceedings of the 2019 IEEE Canadian Conference of Electrical and Computer Engineering, 2019

2016
CAOPLE: A Programming Language for Microservices SaaS.
Proceedings of the 2016 IEEE Symposium on Service-Oriented System Engineering, 2016

A low cost holographic display.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

CIDE: An Integrated Development Environment for Microservices.
Proceedings of the IEEE International Conference on Services Computing, 2016

2013
Effectively using search-based software engineering techniques within model checking and its applications.
Proceedings of the 1st International Workshop on Combining Modelling and Search-Based Software Engineering, 2013

2010
Mobile computing research and education: bridging the gap between academia and industry.
Proceedings of the 2010 conference of the Centre for Advanced Studies on Collaborative Research, 2010

2009
Introduction to the special issue on UIDL for next-generation user interfaces.
ACM Trans. Comput. Hum. Interact., 2009

Collaborator: A Nonholonomic Multiagent Team for Tasks in a Dynamic Environment.
J. Robotics, 2009

Haptic controls in cars for making driving more safe.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2009

2008
User interface description languages for next generation user interfaces.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Automatic design and layout of 3D user interfaces.
Comput. Animat. Virtual Worlds, 2007

Toward Sound-Assisted Intrusion Detection Systems.
Proceedings of the On the Move to Meaningful Internet Systems 2007: CoopIS, 2007

2006
Automatic layout for 3D user interfaces construction.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
A layout framework for 3D user interfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

2004
Image-Based Template Generation Of Road Networks For Virtual Maps.
Int. J. Image Graph., 2004

The Grappl 3D interaction technique library.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

The Grid2003 Production Grid: Principles and Practice.
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Proceedings of the 13th International Symposium on High-Performance Distributed Computing (HPDC-13 2004), 2004

2003
Towards virtual environment authoring tools for content developers.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

2002
Visualisation and animation of concurrent systems specified in CSP.
PhD thesis, 2002

Template-based generation of road networks for virtual city modeling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

InTml: a description language for VR applications.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

2001
Object Caching and Prefetching in Distributed Virtual Walkthrough.
Real Time Syst., 2001

An Adaptive Multi-Resolution Method for Progressive Model Transmission.
Presence Teleoperators Virtual Environ., 2001

3dml: A Language for 3D Interaction Techniques.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
A framework for interactive responsive animation.
Comput. Animat. Virtual Worlds, 2000

A Wireless, Inexpensive Optical Tracker for the CAVE(tm).
Proceedings of the Virtual Reality 2000 Conference, 2000

Low Cost Immersive Displays: The Cubicle of the Future.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

An Integrated CSP-Based Tool for the Visualisation, Animation and Performance Evaluation of Message Passing Algorithms.
Proceedings of the 3rd IEEE International Conference on Formal Engineering Methods, 2000

1999
A method for progressive and selective transmission of multi-resolution models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Dynamic Image Quality Measurements of Real-time Rendering Algorithms.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Interfacing Java with Haskell.
Proceedings of the Selected papers from the 1st Scottish Functional Programming Workshop (SFP99), 1999

1998
Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology.
Presence Teleoperators Virtual Environ., 1998

Virtual world modeler.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Multi-resolution model transmission in distributed virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

On Caching and Prefetching of Virtual Objects in Distributed Virtual Environments.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

1997
THRED: A Two-Handed Design System.
Multim. Syst., 1997

Interactive Rendering of Deforming NURBS Surfaces.
Comput. Graph. Forum, 1997

VRAIS 97 Highlights the Maturing of a Discipline.
IEEE Computer Graphics and Applications, 1997

A framework for performance evaluation of real-time rendering algorithms in virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

An adaptive multi-resolution modeling technique based on viewing and animation parameters.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

1996
Shared virtual environments: the implications for tool builders.
Comput. Graph., 1996

A Geometric Modeling and Animation System.
Commun. ACM, 1996

Real-time multi-resolution modeling for complex virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

A framework for real-time rendering in virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Animation in the Virtual World.
Proceedings of the Computer Animation 1996, 1996

1995
EM-an environment manager for building networked virtual environments.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

The Design of Narrative Virtual Environments.
Proceedings of the Design, 1995

1994
JDCAD: A highly interactive 3D modeling system.
Comput. Graph., 1994

Two-handed Polygonal Surface Design.
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

1993
Decoupled Simulation in Virtual Reality with the MR Toolkit.
ACM Trans. Inf. Syst., 1993

The MR Toolkit Peers Package and Experiment.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

Interaction techniques for a highly interactive 3D geometric modeling system.
Proceedings of the ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1993

A Framework for User Customization.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993

1992
The decoupled simulation model for virtual reality systems.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
A Template-Based Approach to the Generation of Distributed Applications Using a Network of Workstations.
IEEE Trans. Parallel Distributed Syst., 1991

Automating the Lexical and Syntactic Design of Graphical User Interfaces: The UofA* UIMS.
ACM Trans. Graph., 1991

An event-object recovery model for object-oriented user interfaces.
Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology, 1991

On temporal-spatial realism in the virtual reality environment.
Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology, 1991

1989
Chisel: a system for creating highly interactive screen layouts.
Proceedings of the 2nd Annual ACM Symposium on User Interface Software and Technology, 1989

Structuring Distributed Algorithms in a Workstation Environment: The FrameWorks Approach.
Proceedings of the International Conference on Parallel Processing, 1989

A high-level user interface management system.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989

1988
Interactive animation: a language and system for procedural modeling and motion.
IEEE Computer Graphics and Applications, 1988

Designing the Interface Designer's Interface.
Proceedings of the 1st Annual ACM Symposium on User Interface Software and Technology, 1988

A VLSI Architecture for Image Composition.
Proceedings of the Advances in Computer Graphics Hardware III (Eurographics'88 Workshop), 1988

1986
A Survey of Three Dialogue Models.
ACM Trans. Graph., 1986

1985
The University of Alberta user interface management system.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

1984
Report on Dialogue Specification Tools.
Comput. Graph. Forum, 1984

1981
A methodology for the specification of graphical user interface.
Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, 1981


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