Matt Kuruc

According to our database1, Matt Kuruc authored at least 7 papers between 2014 and 2020.

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Bibliography

2020
Rasterizing Volumes and Surfaces for Crowds on Soul.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Hypertextural Garments on Pixar's Soul.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Procedural Geometry with Open Shading Language on Pixar's Onward and Soul.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
A deep dive into universal scene description and hydra.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
A hybrid approach to procedural tree skeletonization.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
Environment rendering optimization for Pixar's <i>the good dinosaur</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Art-directable canopies in Pixar's vegetation pipeline.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014


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