Mikhail V. Mikhaylyuk

Orcid: 0000-0002-7793-080X

According to our database1, Mikhail V. Mikhaylyuk authored at least 8 papers between 2015 and 2023.

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Bibliography

2023
An Efficient Technology of Real-Time Modeling of Height Field Surface on the Ray Tracing Pipeline.
Program. Comput. Softw., 2023

2022
Real-time Modeling of Dynamic Terrain Shadows based on Multilevel Ray Casting.
Program. Comput. Softw., 2022

2021
Technology and Methods for Deferred Synthesis of 4K Stereo Clips for Complex Dynamic Virtual Scenes.
Program. Comput. Softw., 2021

360-Degree Video Based on Regular Dodecahedron: Technology and Methods of Implementation in Virtual Environment Systems.
Program. Comput. Softw., 2021

Modeling Situations in Virtual Environment Systems (short paper).
Proceedings of the 23rd Conference on Scientific Services & Internet (SSI 2021), 2021

2020
Method to Extract Isosurfaces on the GPU by Means of Programmable Tessellation.
Program. Comput. Softw., 2020

2017
A method of Earth terrain tessellation on the GPU for space simulators.
Program. Comput. Softw., 2017

2015
The method of real-time implementation of tone mapping and bloom effect.
Program. Comput. Softw., 2015


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