Murat Haciomeroglu

According to our database1, Murat Haciomeroglu authored at least 16 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2019
A time-based global path planning strategy for crowd navigation.
Comput. Animat. Virtual Worlds, 2019

2018
Perceptual evaluation of maneuvering motion illusion for virtual pedestrians.
Vis. Comput., 2018

Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds.
Graph. Model., 2018

Classification of TrashNet Dataset Based on Deep Learning Models.
Proceedings of the IEEE International Conference on Big Data (IEEE BigData 2018), 2018

2016
Congestion-free multi-agent navigation based on velocity space by using cellular automata.
Adapt. Behav., 2016

2015
A path-based multi-agent navigation model.
Vis. Comput., 2015

Real-time collision-free linear trajectory generation on GPU for crowd simulations.
Vis. Comput., 2015

2013
Hardware-accelerated dynamic clustering of virtual crowd members.
Comput. Animat. Virtual Worlds, 2013

A GPU-assisted hybrid model for real-time crowd simulations.
Comput. Graph., 2013

2012
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments.
Proceedings of the Motion in Games - 5th International Conference, 2012

2009
Populating virtual urban environments with crowds of pedestrians in real-time.
PhD thesis, 2009

Levels of Real-Time Crowd Navigation Behaviour in Urban Environments.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment.
Vis. Comput., 2008

Dynamically populating large urban environments with ambient virtual humans.
Comput. Animat. Virtual Worlds, 2008

2007
Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Distributing Pedestrians in a Virtual Environment.
Proceedings of the 2007 International Conference on Cyberworlds, 2007


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