Niklas Leicht

According to our database1, Niklas Leicht authored at least 13 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Opening the Black Box: How to Design Intelligent Decision Support Systems for Crowdsourcing.
Proceedings of the Entwicklungen, 2020

Agile Leadership - A Comparison of Agile Leadership Styles.
Proceedings of the 33rd Bled eConference: Enabling Technology for a Sustainable Society, 2020

Conceptualizing the Agile Work Organization: A systematic literature review, framework and research agenda.
Proceedings of the 33rd Bled eConference: Enabling Technology for a Sustainable Society, 2020

2019
The Imprint of Design Science in Information Systems Research: An Empirical Analysis of the AIS Senior Scholars' Basket.
Proceedings of the 40th International Conference on Information Systems, 2019

2018
Given Enough Eyeballs, all Bugs are Shallow - A Literature Review for the Use of Crowdsourcing in Software Testing.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
Leveraging the Power of the Crowd for Software Testing.
IEEE Softw., 2017

2016
How to Systematically Conduct Crowdsourced Software Testing? Insights from an Action Research Project.
Proceedings of the International Conference on Information Systems, 2016

Can Laymen outperform Experts? The effects of User Expertise and Task Design in Crowdsourced Software Testing.
Proceedings of the 24th European Conference on Information Systems, 2016

When is Crowdsourcing Advantageous? The Case of Crowdsourced Software Testing.
Proceedings of the 24th European Conference on Information Systems, 2016

2015
Towards Successful Crowdsourcing Projects: Evaluating the Implementation of Governance Mechanisms.
Proceedings of the International Conference on Information Systems, 2015

Crowdsourcing in Software Development: A State-of-the-Art Analysis.
Proceedings of the 28th Bled eConference: s#eWellBeing, 2015

2013
Der Einfluss von Gamification auf die empfundene Selbstwirksamkeit von Teilnehmern von Online-Ideengenerierungswettbewerben über die Zeit.
Proceedings of the 43. Jahrestagung der Gesellschaft für Informatik, 2013

Accessing Knowledge with a Game - A Meta-analysis of Prediction Markets.
Proceedings of the 27th International Conference on Advanced Information Networking and Applications Workshops, 2013


  Loading...