Nobuyoshi Yabuki

Orcid: 0000-0002-2944-4540

According to our database1, Nobuyoshi Yabuki authored at least 37 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Autopilot model for shield tunneling machines using support vector regression and its application to previously constructed tunnels.
Comput. Aided Civ. Infrastructure Eng., January, 2024

2023
Development of a synthetic dataset generation method for deep learning of real urban landscapes using a 3D model of a non-existing realistic city.
Adv. Eng. Informatics, October, 2023

A BIM-Based XR Solution for Cooperative Infrastructure Design.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2023

2022
Automatic generation of synthetic datasets from a city digital twin for use in the instance segmentation of building facades.
J. Comput. Des. Eng., 2022

Diminished reality using semantic segmentation and generative adversarial network for landscape assessment: evaluation of image inpainting according to colour vision.
J. Comput. Des. Eng., 2022

Future landscape visualization using a city digital twin: integration of augmented reality and drones with implementation of 3D model-based occlusion handling.
J. Comput. Des. Eng., 2022

Server-Based Mixed-Reality System For Multiple Devices To Visualize A Large Architectural Model And Simulations.
Proceedings of the Annual Modeling and Simulation Conference, 2022

2021
Development of a City-Scale Approach for Façade Color Measurement with Building Functional Classification Using Deep Learning and Street View Images.
ISPRS Int. J. Geo Inf., 2021

Assessing future landscapes using enhanced mixed reality with semantic segmentation by deep learning.
Adv. Eng. Informatics, 2021

An enhanced 3D model and generative adversarial network for automated generation of horizontal building mask images and cloudless aerial photographs.
Adv. Eng. Informatics, 2021

Automatic Object Removal With Obstructed Façades Completion Using Semantic Segmentation and Generative Adversarial Inpainting.
IEEE Access, 2021

2020
Development of BIM-based quantity takeoff for light-gauge steel wall framing systems.
J. Inf. Technol. Constr., 2020

Diminished reality system with real-time object detection using deep learning for onsite landscape simulation during redevelopment.
Environ. Model. Softw., 2020

Development of an unwanted-feature removal system for Structure from Motion of repetitive infrastructure piers using deep learning.
Adv. Eng. Informatics, 2020

2019
An indoor thermal environment design system for renovation using augmented reality.
J. Comput. Des. Eng., 2019

2018
Polygonization of Point Cloud of Tunnels Using Lofting Operation.
Int. J. Autom. Technol., 2018

Automatic Object Detection from Digital Images by Deep Learning with Transfer Learning.
Proceedings of the Advanced Computing Strategies for Engineering, 2018

2017
Signage visibility analysis and optimization system using BIM-enabled virtual reality (VR) environments.
Adv. Eng. Informatics, 2017

Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation - Demonstrated in Real Architectural and Urban Projects.
Proceedings of the Computer-Aided Architectural Design: Future Trajectories, 2017

2015
Special Issue: ICCBEI 2013.
Adv. Eng. Informatics, 2015

2012
Collaborative Visualization of Environmental Simulation Result and Sensing Data Using Augmented Reality.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

Cooperative Integration of Product Model and Sensor Data Model for Knowledge Discovery.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

Availability of Mobile Augmented Reality System for Urban Landscape Simulation.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

Cooperative Information Sharing between a 3D Model and Structural Analysis Software for Railway Viaducts.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

Incorporating H&S into Design and Construction: The Case for Integrating Serious Games Engines Technologies and 4D Planning for Collaborative Work.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

Cooperative Information Management of Degradation of Structures in Operation and Management.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

2011
Impact of Collaborative Virtual Environments on Design Process.
Proceedings of the Collaborative Design in Virtual Environments., 2011

2010
AR-based visibility evaluation for preserving landscapes of historical buildings.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Collaborative and Visualized Safety Planning for Construction Performed at High Elevation.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2010

2009
A Proposed Collaborative Framework for Prefabricated Housing Construction Using RFID Technology.
Proceedings of the Cooperative Design, 2009

2007
Cooperative Reinforcing Bar Arrangement and Checking by Using Augmented Reality.
Proceedings of the Cooperative Design, 2007

2006
Development of New IFC-BRIDGE Data Model and a Concrete Bridge Design System Using Multi-agents.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2006

A Cooperative Engineering Environment Using Virtual Reality with Sensory User Interfaces for Steel Bridge Erection.
Proceedings of the Cooperative Design, 2006

2005
A Concrete Bridge Design System Using Multi-Agents.
Proceedings of the Soft Computing as Transdisciplinary Science and Technology, 2005

A Cooperative System Environment for Design, Construction and Maintenance of Bridges.
Proceedings of the Cooperative Design, 2005

The Construction Management Cooperated with Clients Using a Parametric Information Design Method.
Proceedings of the Cooperative Design, 2005

2004
A Cooperative Design Environment Using Multi-Agents and Virtual Reality.
Proceedings of the Cooperative Design, 2004


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