Patrizia Ring

Orcid: 0000-0003-1690-3071

According to our database1, Patrizia Ring authored at least 8 papers between 2018 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

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Bibliography

2025
Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding.
Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025

Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

It's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VR.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Validation of a German Version of the Collision Anxiety Questionnaire.
Proceedings of Mensch und Computer 2024, 2024

Development and Validation of the Collision Anxiety Questionnaire for VR Applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Measuring Collision Anxiety in XR Exergames.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring the Influence of Collision Anxiety on Player Experience in XR Games.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2018
I'm Glad You Are on My Side: How to Design Compelling Game Companions.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018


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