Maic Masuch

Affiliations:
  • Otto von Guericke University of Magdeburg, Germany


According to our database1, Maic Masuch authored at least 98 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2023
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames.
Proc. ACM Hum. Comput. Interact., 2023

Measuring Collision Anxiety in XR Exergames.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Exploring the Influence of Collision Anxiety on Player Experience in XR Games.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Emotional Support Companions in Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation.
Proc. ACM Hum. Comput. Interact., 2021

The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021

Designing VR Games with Gaze Control for Directing Attention of Children with ADHD.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
The Experience of Social Touch in Multi-User Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Playing in virtual nature: improving mood of elderly people using VR technology.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame.
Proceedings of the IEEE Conference on Games, 2020

Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech.
Proceedings of the IEEE Conference on Games, 2019

Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR.
Proceedings of the IEEE Conference on Games, 2019

Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

I'm Glad You Are on My Side: How to Design Compelling Game Companions.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Watch Me Play: Does Social Facilitation Apply to Digital Games?
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

The influence of social entities in virtual reality games on player experience and immersion.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Exploring Patterns of Shared Control in Digital Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Play-persona: a multifaceted concept.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

The Influence of Virtual Agents on Player Experience and Performance.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Authoring Processes and Tools.
Proceedings of the Serious Games., 2016

2015
Motivational design cards: a practical approach for game-based motivational design at the workplace.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Formalizing the potential of stereoscopic 3D user experience in interactive entertainment.
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015

Anxiety storm: creating a playful prevention program against performance anxiety in primary school.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Altering gameplay behavior using stereoscopic 3D vision-based video game design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

Defining second screen gaming: exploration of new design patterns.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Playfully Conquering Performance Anxiety.
Proceedings of the Games for Health, 2013

Helping friends or fighting foes: The influence of collaboration and competition on player experience.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Creating and analyzing stereoscopic 3D graphical user interfaces in digital games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Preface.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

2nd Workshop on Game Development and Model-Driven Software Development.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming?
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Understanding user experience in stereoscopic 3D games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Multi-pass rendering of stereoscopic video on consumer graphics cards.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Evaluating social games for kids and teenagers diagnosed with cancer.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Towards a Game-Based Programming Learning Environment for Kids.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Intergenerational Play: Exploring the Needs of Children and Elderly.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Preface.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Exergaming for Elderly Persons: Analyzing Player Experience and Performance.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

1st Workshop on Game Development and Model-Driven Software Development.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Integrating Stereoscopic Video in 3D Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Fundamentals of Stereoscopic 3D Game Design.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

How to integrate domain-specific languages into the game development process.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Designing and evaluating digital games for frail elderly persons.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

Game design for ad-hoc multi-touch gameplay on large tabletop displays.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

ABC-Sprints: adapting Scrum to academic game development courses.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Exergame design for elderly users: the case study of SilverBalance.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2008
SophieScript - Active Content in Multimedia Documents.
Proceedings of the Sixth International Conference on Creating, 2008

2007
Developing Software for Children: Experiences from Creating a 3D Drawing Application.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

GATELOCK: a game authoring tool for children.
Proceedings of the Interaction Design and Children, 2007

2006
Interactive Audiobooks: Combining Narratives with Game Elements.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Waveguide-based Room Acoustics through Graphics Hardware.
Proceedings of the 2006 International Computer Music Conference, 2006

Enhanced Cartoon and Comic Rendering.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Emotional Agents for Interactive Environments.
Proceedings of the Fourth International Conference on Creating, 2006

2005
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds.
Proceedings of the Digital Games Research Conference 2005, 2005

Challenges in Collaborative Game Design Developing Learning Environments for Creating Games.
Proceedings of the 3rd Conference on Creating, 2005

2004
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

Croquet als Plattform für gemeinsam gestaltete Welten.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

Unkonventionelle Interfaces für Computerspiele.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

Designing a 3D Authoring Tool for Children.
Proceedings of the 2004 Conference on Creating, 2004

2002
Real-Time Halftoning: A Primitive for Non-Photorealistic Shading.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2001
Nicht-photorealistische Visualisierungen: von Bildern zu Animationen.
PhD thesis, 2001

Walk-Through Illustrations.
Comput. Graph. Forum, 2001

The <i>Computer-Visualistik-Raum</i>: veritable and inexpensive presentation of a virtual reconstruction.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Simulation und Computerspiele.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001

2000
3D Illustrative Effects for Animating Line Drawings.
Proceedings of the International Conference on Information Visualisation, 2000

1999
Speedlines: depicting motion in motionless pictures.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Virtual Reconstruction of Medieval Architecture.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1998
Animating Frame-to-Frame Consistent Line Drawings for Illustrative Purposes.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998

Visualising Ancient Architecture using Animating Line Drawings.
Proceedings of the International Conference on Information Visualisation, 1998

1997
DALI! - Drawing Animated Lines!.
Proceedings of the Simulation und Animation 1997 (SimVis 1997), 6-7 März 1997, Magdeburg, 1997


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