Paul F. Newbury

Affiliations:
  • University of Sussex, UK


According to our database1, Paul F. Newbury authored at least 23 papers between 2004 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2016
Drift-Diffusion Based Real-Time Dynamic Terrain Deformation.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Using Personalized Finger Gestures for Navigating Virtual Characters.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

MAVIS: mobile acquisition and VISualization: hands on.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

MAVIS: Mobile Acquisition and VISualization: a professional tool for video recording on a mobile platform.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Finger motion estimation and synthesis for gesturing characters.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

Adapting the Twelve Principles of Classic Animation to Lectures.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Footprint-Driven Locomotion Composition.
CoRR, 2014

Evaluating the covariance matrix constraints for data-driven statistical human motion reconstruction.
Proceedings of the Spring Conference on Computer Graphics, 2014

Data-Driven Motion Reconstruction Using Local Regression Models.
Proceedings of the Artificial Intelligence Applications and Innovations, 2014

Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
The Minimum Energy Expenditure Shortest Path Method.
J. Graph. Tools, 2013

Rethinking Shortest Path: An Energy Expenditure Approach.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

Splicing of Concurrent Upper-body Motion Spaces with Locomotion.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Measuring the steps: Generating action transitions between locomotion behaviours.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

Real-time motion editing for reaching tasks using multiple internal graphs.
Proceedings of the 17th International Conference on Computer Games, 2012

2010
Why Is My Home Not Smart?
Proceedings of the Aging Friendly Technology for Health and Independence, 2010

Real Time Online Motion Capture for Entertainment Applications.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Reanimating Cultural Heritage through Service Orientation, Workflows, Social Networking and Mashups.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

An Integrated Workflow Management Solution for Heritage Information Mashups.
Proceedings of the 2009 International Conference on Advances in Social Network Analysis and Mining, 2009

2008
How to Build an Open Source Render Farm Based on Desktop Grid Computing.
Proceedings of the Wireless Networks, 2008

2005
Executable Specification of Novel Display Controllers.
Proceedings of the Forum on specification and Design Languages, 2005

2004
Electronic Simulation for Virtual Reality: Virtual Prototyping.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004


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