Pedro Reisinho

Orcid: 0000-0002-4508-3458

According to our database1, Pedro Reisinho authored at least 10 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Realizing the Potential of Pervasive Augmented Reality as a Tool to Support Newcomers on-Boarding and Remote Factory Visits.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Exploring a Shared Augmented Reality Experience for Co-Located Co-Design and Maintenance on the Shop Floor.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
The Influence of Head-Mounted Displays and Sex on Presence and Cybersickness in Cinematic Virtual Reality.
Proceedings of the International Conference on Graphics and Interaction, 2025

Effects of a Pilot Virtual Reminiscence Intervention to Promote Storytelling in Older Adults with Dementia.
Proceedings of the Extended Reality - International Conference, 2025

2024
Interactive Narrative in Virtual Reminiscence Therapy to Stimulate Memory and Communication in People with Dementia.
Proceedings of the 2024 8th International Conference on Medical and Health Informatics, 2024

An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

2023
'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
A Systematic Literature Review of Virtual Reality-based Reminiscence Therapy for People with Cognitive Impairment or Dementia.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

2020
Creative Process for Designing a Hybrid Game for Nutrition Education.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020


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