Peng Liu

Affiliations:
  • Qualcomm AI
  • State University of New York at Binghamton, Department of Computer Science, Binghamton, NY, USA (former)


According to our database1, Peng Liu authored at least 18 papers between 2011 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2025
OpenHuman4D: Open-Vocabulary 4D Human Parsing.
CoRR, July, 2025

2024
Attention-Based Multi-Modal Multi-View Fusion Approach for Driver Facial Expression Recognition.
IEEE Access, 2024

AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit Disentanglement.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
CCF-Net: A Cascade Center-Based Framework Towards Efficient Human Parts Detection.
Proceedings of the MultiMedia Modeling - 29th International Conference, 2023

StyleAU: StyleGAN based Facial Action Unit Manipulation for Expression Editing.
Proceedings of the IEEE International Joint Conference on Biometrics, 2023

2021
Multi-Modal Fusion Enhanced Model For Driver's Facial Expression Recognition.
Proceedings of the 2021 IEEE International Conference on Multimedia & Expo Workshops, 2021

2019
Multi-Modality Empowered Network for Facial Action Unit Detection.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

2018
Clinical Valid Pain Database with Biomarker and Visual Information for Pain Level Analysis.
Proceedings of the 13th IEEE International Conference on Automatic Face & Gesture Recognition, 2018

2017
Spontaneous thermal facial expression analysis based on trajectory-pooled fisher vector descriptor.
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017

2016
Multimodal Spontaneous Emotion Corpus for Human Behavior Analysis.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Landmark localization on 3D/4D range data using a shape index-based statistical shape model with global and local constraints.
Comput. Vis. Image Underst., 2015

Spontaneous facial expression analysis based on temperature changes and head motions.
Proceedings of the 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2015

2014
BP4D-Spontaneous: a high-resolution spontaneous 3D dynamic facial expression database.
Image Vis. Comput., 2014

2013
Art Critic: Multisignal Vision and Speech Interaction System in a Gaming Context.
IEEE Trans. Cybern., 2013

Saliency-guided 3D head pose estimation on 3D expression models.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

A high-resolution spontaneous 3D dynamic facial expression database.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

2012
3D Head Pose Estimation Based on Scene Flow and Generic Head Model.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012

2011
Using eye gaze, head pose, and facial expression for personalized non-player character interaction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011


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