Michael Reale

Orcid: 0000-0003-2147-4443

According to our database1, Michael Reale authored at least 19 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2022
Generative Adversarial Networks for Vehicle Transformation in Overhead and Satellite Imagery.
Proceedings of the 51st IEEE Applied Imagery Pattern Recognition Workshop, 2022

2020
What's in a Face? Gender representation of faces in Time, 1940s-1990s.
Proceedings of the 15th Annual International Conference of the Alliance of Digital Humanities Organizations, 2020

Shape and Texture Aware Graph Processing.
Proceedings of the 49th IEEE Applied Imagery Pattern Recognition Workshop, 2020

2019
Facial Action Unit Analysis through 3D Point Cloud Neural Networks.
Proceedings of the 14th IEEE International Conference on Automatic Face & Gesture Recognition, 2019

Symmetric kullback-leibler divergence of softmaxed distributions for anomaly scores.
Proceedings of the 7th IEEE Conference on Communications and Network Security, 2019

2016
Multimodal Spontaneous Emotion Corpus for Human Behavior Analysis.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2014
BP4D-Spontaneous: a high-resolution spontaneous 3D dynamic facial expression database.
Image Vis. Comput., 2014

2013
Art Critic: Multisignal Vision and Speech Interaction System in a Gaming Context.
IEEE Trans. Cybern., 2013

Saliency-guided 3D head pose estimation on 3D expression models.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

A high-resolution spontaneous 3D dynamic facial expression database.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

Nebula feature: A space-time feature for posed and spontaneous 4D facial behavior analysis.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

2012
3D Head Pose Estimation Based on Scene Flow and Generic Head Model.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012

2011
A Multi-Gesture Interaction System Using a 3-D Iris Disk Model for Gaze Estimation and an Active Appearance Model for 3-D Hand Pointing.
IEEE Trans. Multim., 2011

Using eye gaze, head pose, and facial expression for personalized non-player character interaction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Evaluation of Multi-frame Fusion Based Face Classification Under Shadow.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Pointing with the eyes: Gaze estimation using a static/active camera system and 3D iris disk model.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

Viewing direction estimation based on 3D eyeball construction for HRI.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

2008
A high-resolution 3D dynamic facial expression database.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Recognizing partial facial action units based on 3D dynamic range data for facial expression recognition.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008


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