Petr Ondrácek

According to our database1, Petr Ondrácek authored at least 4 papers between 2014 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Using Behavior Objects to Manage Complexity in Virtual Worlds.
IEEE Trans. Comput. Intell. AI Games, 2017

2014
Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game.
Proceedings of the ICAART 2014, 2014

Modular Behavior Trees: Language for Fast AI in Open-World Video Games.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

An AI System for Large Open Virtual World.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014


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