Philipp Hoffmann

According to our database1, Philipp Hoffmann authored at least 14 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2023
The Influence of User Feedback on Complementary Innovation in Platform Ecosystems: NLP Evidence on the Value of Multihoming.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

2022
Comparing Platform Core Features with Third-Party Complements. Machine-Learning Evidence from Apple iOS.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Assessing the Impact of Empirical Process Control Metrics in Agile Software Development - A Framework based on Improvement Capability.
Proceedings of the 30th European Conference on Information Systems, 2022

Supporting the Billing Process in Outpatient Medical Care: Automated Medical Coding Through Machine Learning.
Proceedings of the 30th European Conference on Information Systems, 2022

2020
Meaningful Availability.
Proceedings of the 17th USENIX Symposium on Networked Systems Design and Implementation, 2020

Socio-Behavioral Elements in Data-Driven Requirements Engineering: The Case of Enterprise Cloud Software.
Proceedings of the 28th European Conference on Information Systems, 2020

2019
Negotiation as concurrency primitive.
Acta Informatica, 2019

Bridging the Vendor-User Gap in Enterprise Cloud Software Development through Data-Driven Requirements Engineering.
Proceedings of the 40th International Conference on Information Systems, 2019

2018
Workflow Nets (Workflownetze)
PhD thesis, 2018

2017
Polynomial analysis algorithms for free choice Probabilistic Workflow Nets.
Perform. Evaluation, 2017

2016
Reduction Rules for Colored Workflow Nets.
Proceedings of the Fundamental Approaches to Software Engineering, 2016

2015
Negotiation Games.
Proceedings of the Proceedings Sixth International Symposium on Games, 2015

2014
Negotiation Games.
CoRR, 2014

2013
Solving Parity Games on the GPU.
Proceedings of the Automated Technology for Verification and Analysis, 2013


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