Qizhi Fang

According to our database1, Qizhi Fang authored at least 68 papers between 2001 and 2024.

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Bibliography

2024
On the Approximate Core and Nucleon of Flow Games.
CoRR, 2024

2023
Constrained heterogeneous facility location games with max-variant cost.
J. Comb. Optim., April, 2023

Algorithms for maximizing monotone submodular function minus modular function under noise.
J. Comb. Optim., April, 2023

Arboricity games: the core and the nucleolus.
Math. Program., March, 2023

Order based algorithms for the core maintenance problem on edge-weighted graphs.
Theor. Comput. Sci., 2023

A fast and deterministic algorithm for Knapsack-constrained monotone DR-submodular maximization over an integer lattice.
J. Glob. Optim., 2023

Approximate Core Allocations for Edge Cover Games.
Proceedings of the Frontiers of Algorithmics - 17th International Joint Conference, 2023

2022
Population monotonicity in matching games.
J. Comb. Optim., 2022

Bounding quality of pure Nash equilibria in dual-role facility location games.
J. Comb. Optim., 2022

Strategyproof mechanisms for 2-facility location games with minimax envy.
J. Comb. Optim., 2022

Constrained Heterogeneous Two-Facility Location Games with Max-Variant Cost.
Proceedings of the Frontiers of Algorithmic Wisdom, 2022

Streaming Submodular Maximization with the Chance Constraint.
Proceedings of the Frontiers of Algorithmic Wisdom, 2022

2021
Multiple facility location games with envy ratio.
Theor. Comput. Sci., 2021

Maximize a monotone function with a generic submodularity ratio.
Theor. Comput. Sci., 2021

An improved mechanism for selfish bin packing.
J. Comb. Optim., 2021

On the convexity of independent set games.
Discret. Appl. Math., 2021

Approximate Core Allocations for Multiple Partners Matching Games.
CoRR, 2021

A Random Algorithm for Profit Maximization with Multiple Adoptions in Online Social Networks.
CoRR, 2021

A Combinatorial Characterization for Population Monotonic Allocations in Convex Independent Set Games.
Asia Pac. J. Oper. Res., 2021

2020
Design and Implementation of a Lossless Compression System for Hyperspectral Images.
Traitement du Signal, 2020

Profit Maximization problem with Coupons in social networks.
Theor. Comput. Sci., 2020

General Rumor Blocking: An efficient random algorithm with martingale approach.
Theor. Comput. Sci., 2020

A random algorithm for profit maximization in online social networks.
Theor. Comput. Sci., 2020

Population monotonic allocation schemes for vertex cover games.
Theor. Comput. Sci., 2020

Facility location game with envy ratio.
Comput. Ind. Eng., 2020

Core Decomposition, Maintenance and Applications.
Proceedings of the Complexity and Approximation - In Memory of Ker-I Ko, 2020

A Survey on Double Greedy Algorithms for Maximizing Non-monotone Submodular Functions.
Proceedings of the Complexity and Approximation - In Memory of Ker-I Ko, 2020

Strategyproof Mechanisms for 2-Facility Location Games with Minimax Envy.
Proceedings of the Algorithmic Aspects in Information and Management, 2020

2019
Minimizing Misinformation Profit in Social Networks.
IEEE Trans. Comput. Soc. Syst., 2019

Parametric monotone function maximization with matroid constraints.
J. Glob. Optim., 2019

Maximizing profit of multiple adoptions in social networks with a martingale approach.
J. Comb. Optim., 2019

2018
Bin packing game with a price of anarchy of 3/2.
J. Comb. Optim., 2018

Path cooperative games.
J. Comb. Optim., 2018

An Interest-Matrix-Based Mechanism for Selfish Bin Packing.
Proceedings of the Theoretical Computer Science - 36th National Conference, 2018

2017
Competitive profit maximization in social networks.
Theor. Comput. Sci., 2017

A coordination mechanism for a scheduling game with parallel-batching machines.
J. Comb. Optim., 2017

Centralized and decentralized rumor blocking problems.
J. Comb. Optim., 2017

2016
Nucleolus.
Encyclopedia of Algorithms, 2016

Majority Equilibrium.
Encyclopedia of Algorithms, 2016

Complexity of Core.
Encyclopedia of Algorithms, 2016

Computing the least-core and nucleolus for threshold cardinality matching games.
Theor. Comput. Sci., 2016

An Incentive Mechanism for Selfish Bin Covering.
Proceedings of the Combinatorial Optimization and Applications, 2016

2015
The Least-Core and Nucleolus of Path Cooperative Games.
Proceedings of the Computing and Combinatorics - 21st International Conference, 2015

2010
Top-<i>d</i> Rank Aggregation in Web Meta-search Engine - (Extended Abstract).
Proceedings of the Frontiers in Algorithmics, 4th International Workshop, 2010

2009
Finding nucleolus of flow game.
J. Comb. Optim., 2009

2008
Nucleolus.
Proceedings of the Encyclopedia of Algorithms - 2008 Edition, 2008

Majority Equilibrium.
Proceedings of the Encyclopedia of Algorithms - 2008 Edition, 2008

Complexity of Core.
Proceedings of the Encyclopedia of Algorithms - 2008 Edition, 2008

Core Stability of Vertex Cover Games.
Internet Math., 2008

Restricted Core Stability of Flow Games.
Proceedings of the Internet and Network Economics, 4th International Workshop, 2008

2007
Balancedness of edge covering games.
Appl. Math. Lett., 2007

Core Stability of Vertex Cover Games.
Proceedings of the Internet and Network Economics, Third International Workshop, 2007

Call Control and Routing in SONET Rings.
Proceedings of the Combinatorics, 2007

Algorithms for Core Stability, Core Largeness, Exactness, and Extendability of Flow Games.
Proceedings of the Computing and Combinatorics, 13th Annual International Conference, 2007

2005
A Note on Balancedness of Dominating Set Games.
J. Comb. Optim., 2005

Condorcet Winners for Public Goods.
Ann. Oper. Res., 2005

Total Dominating Set Games.
Proceedings of the Internet and Network Economics, First International Workshop, 2005

Core Stability of Flow Games.
Proceedings of the Discrete Geometry, 2005

2004
Approximate and dynamic rank aggregation.
Theor. Comput. Sci., 2004

Social Choice For Data Fusion.
Int. J. Inf. Technol. Decis. Mak., 2004

On the computational complexity of upper total domination.
Discret. Appl. Math., 2004

2003
Total Balancedness Condition for Steiner Tree Games.
Discret. Appl. Math., 2003

Metasearch via Voting.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2003

Approximate Rank Aggregation (Preliminary Version).
Proceedings of the Computing and Combinatorics, 9th Annual International Conference, 2003

Majority Equilibrium for Public Facility Allocation (Preliminary Version).
Proceedings of the Computing and Combinatorics, 9th Annual International Conference, 2003

2002
On computational complexity of membership test in flow games and linear production games.
Int. J. Game Theory, 2002

Linear and Integer Programming Techniques for Cooperative Games.
Int. J. Found. Comput. Sci., 2002

2001
Membership for Core of LP Games and Other Games.
Proceedings of the Computing and Combinatorics, 7th Annual International Conference, 2001


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