Relic Yongfu Wang

Orcid: 0000-0003-3196-063X

Affiliations:
  • University of Nottingham Ningbo, China
  • Wenzhou-Kean University, Wenzhou, China (former)
  • Northwestern University, Evanston, IL, USA (former)


According to our database1, Relic Yongfu Wang authored at least 17 papers between 2015 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Sproutfit: an immersive seed-planting virtual reality game to enhance patient motivation for performing exercises for the prevention of venous thromboembolism through loss and avoidance gamification.
Virtual Real., September, 2025

2024
Poster: Multi-Sensory Based Immersive Improvisational Music Intervention Space for Addressing Depression among Sino-Foreign University Students: A Preliminary Study.
Proceedings of the 22nd ACM Conference on Embedded Networked Sensor Systems, 2024

Design of an IoT Virtual Reality-Based Wearable Multi-Sensory System for Venous Thromboembolism Prevention Through Exercises.
Proceedings of the 2024 IEEE SENSORS, Kobe, Japan, October 20-23, 2024, 2024

A Wearable Lower Extremity Virtual Rehabilitation System for Patients' Venous Thromboembolism Prophylaxis.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024

Position Paper: An Emoji-Based Interactive App to Aid Emotion Expression for Autistic Children.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024

Position Paper: A Personalized Large Language Model (LLM)-Based Chat Companion for Autistic Children Early Intervention.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024

Interactive Design with Autistic Children using LLM and IoT for Personalized Training: The Good, The Bad and The Challenging.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024

2023
Smart IoT-Based Wearable Lower-Limb Rehabilitation Assistance System.
Proceedings of the Intelligent Human Computer Interaction - 15th International Conference, 2023

Enhancing DF-INS for Accurate Zero-Velocity Detection in ILBS: A Dual Foot Synergistic Method.
Proceedings of the 2023 IEEE SENSORS, Vienna, Austria, October 29 - Nov. 1, 2023, 2023

2018
MeTAP: A Personalized Spatial Memory Training for Improving Functional Autonomy of Adults with Mild Cognitive Impairments in China.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
"The Sum of All Our Feelings!": Sentimental Analysis on Chinese Autism Sites.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

2016
A Comparative Study of Applying Low-Latency Smoothing Filters in a Multi-kinect Virtual Play Environment.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Supporting collaborative play via an affordable touching + singing plant for children with autism in China.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Alone Together: A Multiplayer Augmented Reality Online Ball Passing Game.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Alone Together: Multiplayer Online Ball Passing using Kinect - An Experimental Study.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of Kinect.
Proceedings of the Third International Symposium of Chinese CHI, 2015


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