René Baranyi

Orcid: 0000-0002-0088-9140

According to our database1, René Baranyi authored at least 21 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2023
Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa.
Entertain. Comput., May, 2023

DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation.
Int. J. Comput. Games Technol., 2023

FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

2Trax3: Raising Accessibility and Everyday Use of Automatic Motion Analysis in (Combat) Sports via ML Enhanced 2D to 3D Estimation Algorithms.
Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support, 2023

BreathIn - A Serious Game to Support Patients with Smoking Cessation: Analysis and design study for a mobile serious game to help patients quit smoking.
Proceedings of the 7th International Conference on Medical and Health Informatics, 2023

Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases.
Proceedings of the 7th International Conference on Medical and Health Informatics, 2023

Standard Mobile Phones Plus a Balance Board Are Sufficient: Designing a Serious Game for Better Knee Rehabilitation.
Proceedings of the dHealth 2023, 2023

2022
Development of a Serious Game to Improve Decision-making Skills of Martial Arts Referees.
Proceedings of the 10th International Conference on Sport Sciences Research and Technology Support, 2022

Long COVID Diary - Design and Development of a Support Application for People with Long COVID.
Proceedings of the IEEE International Conference on E-health Networking, 2022

Long COVID Diary: A User Centered Approach for the Design of a Mobile Application Supporting Long COVID Patients.
Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 2022

2021
Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

2020
Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone.
IEEE Trans. Games, 2020

recoverApp - A mobile health solution to support people in stationary rehabilitation.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

2018
DiaBeaThis - A gamified self-tracking portal to support people suffering from diabetes mellitus to control their blood glucose level.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Challenges of a HL7 CDA Guideline for Telehealth Based DMP Systems.
Proceedings of the Health Informatics Meets eHealth - Biomedical Meets eHealth - From Sensors to Decisions, 2018

2017
NutritionRush - a serious game to support people with the awareness of their nutrition intake.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

2016
MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Visual Health Reminder: A Reminder for Medication Intake and Measuring Blood Pressure to Support Elderly People.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016

2014
unCUT: bridging the gap from paper diary cards towards mobile electronic monitoring solutions in borderline and self-injury.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

2013
Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013


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