Rubén Grande

Orcid: 0000-0002-0583-6865

According to our database1, Rubén Grande authored at least 14 papers between 2022 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

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Bibliography

2025
Enhancing Hand Interactions and Accessibility in Virtual Reality Environments for Users With Motor Disabilities: A Practical Case Study on VR-Shopping.
IEEE Access, 2025

Pilot Study on the Effects of Gamification and Virtual Reality on the Shopping Experience.
Proceedings of the 27th International Conference on Enterprise Information Systems, 2025

VR-ADAPT: An Immersive Learning and Training Environment for Wheelchair Users with Recent Spinal Cord Injuries.
Proceedings of the 27th International Conference on Enterprise Information Systems, 2025

2024
Innovative haptic-based system for upper limb rehabilitation in visually impaired individuals: a multilayer approach.
Multim. Tools Appl., June, 2024

Is it worth adopting DevOps practices in Global Software Engineering? Possible challenges and benefits.
Comput. Stand. Interfaces, January, 2024

Virtual Reality Shopping-Insights: A data-driven framework to assist the design and development of Virtual Reality shopping environments.
SoftwareX, 2024

Exploring Interaction Mechanisms and Perceived Realism in Different Virtual Reality Shopping Setups.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024

Enhancement of the Online Presence of Small and Medium Sized Enterprises with Minimum Impact on Traditional Business Activities in Towns and Cities.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024

User Activity Monitoring and Personalized Recommendations for Enhancing the VR Shopping Experience.
Proceedings of the 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), 2024

2023
A Virtual Reality Shopping platform for enhancing e-commerce activities of small businesses and local economies.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Supporting Small Businesses and Local Economies Through Virtual Reality Shopping and Artificial Intelligence: A Position Paper.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

Narrowing the Technological Gap by Promoting Small Commerce Through VR and AI for a Lifelike E-Commerce Experience: Needs and Solutions.
Proceedings of the Enterprise Information Systems - 25th International Conference, 2023

A Serious Game with Which to Introduce Users to the World of DevOps.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
Unlock the Business Value of Gamification.
IEEE Softw., 2022


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