Sabine J. Schlittmeier

Orcid: 0000-0001-9051-4547

According to our database1, Sabine J. Schlittmeier authored at least 12 papers between 2023 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm.
IEEE Trans. Vis. Comput. Graph., February, 2026

Choose to think: Nudging towards privacy informed decisions at the app download stage.
Comput. Hum. Behav., 2026

2025
Interactive Communication - cross-disciplinary perspectives from psychology, acoustics, and media technology.
CoRR, December, 2025

InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram.
Int. J. Hum. Comput. Stud., 2025

2024
Effects of Augmented Reality-, Virtual Reality-, and Mixed Reality-Based Training on Objective Performance Measures and Subjective Evaluations in Manual Assembly Tasks: A Scoping Review.
Hum. Factors, February, 2024

Audiovisual angle and voice incongruence do not affect audiovisual verbal short-term memory in virtual reality.
CoRR, 2024

Audiovisual Coherence: Is Embodiment of Background Noise Sources a Necessity?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

"Who owns the city?" - Focus groups on barriers to current citizen participation and the design of digital participation formats: "Wem gehört die Stadt?" - Fokusgruppen zu Hürden aktueller Öffentlichkeitsbeteiligung und Gestaltung digitaler Beteiligungsformate.
Proceedings of Mensch und Computer 2024, 2024

2023
"Cookies? I don't even know what that is. " - Online focus groups on adolescents' experience and behavior in the digital space: "Cookies? Ich weiß nicht mal, was das ist." - Online-Fokusgruppen zum Erleben und Verhalten von Adoleszenten im digitalen Raum.
Proceedings of the Mensch und Computer 2023, 2023

Game jamming as a participatory design approach to foster adolescents' digital competence: Game Jamming als partizipativer Designansatz zur Förderung der digitalen Kompetenzen Adoleszenter.
Proceedings of the Mensch und Computer 2023, 2023

Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023


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