Sanchita S. Kamath
Orcid: 0000-0001-6469-0360
According to our database1,
Sanchita S. Kamath authored at least 11 papers
between 2024 and 2026.
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Bibliography
2026
Three Modalities, Two Design Probes, One Prototype, and No Vision: Experience-Based Co-Design of a Multi-modal 3D Data Visualization Tool.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
2025
vashTimer: A Multi-Purpose, Multimodal Mobile App For Maintaining Passage of Time by means of Visual, Auditory, Speech, and Haptic Alerts.
CoRR, September, 2025
Sensing the Shape of Data: Non-Visual Exploration of Statistical Concepts in Histograms with Blind and Low-Vision Learners.
CoRR, September, 2025
Py maidr: Bridging Visual and Non-Visual Data Experiences Through a Unified Python Framework.
CoRR, September, 2025
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players.
CoRR, August, 2025
Explore, Listen, Inspect: Supporting Multimodal Interaction with 3D Surface and Point Data Visualizations.
Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility, 2025
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players.
Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility, 2025
2024
Born Accessible Data Science and Visualization Courses: Challenges of Developing Curriculum to be Taught by Blind Instructors to Blind Students.
CoRR, 2024
Designing Born-Accessible Courses in Data Science and Visualization: Challenges and Opportunities of a Remote Curriculum Taught by Blind Instructors to Blind Students.
Proceedings of the 26th Eurographics Conference on Visualization, 2024
MAIDR Meets AI: Exploring Multimodal LLM-Based Data Visualization Interpretation by and with Blind and Low-Vision Users.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Playing Without Barriers: Crafting Playful and Accessible VR Table-Tennis with and for Blind and Low-Vision Individuals.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024