Sebastian Matyas

According to our database1, Sebastian Matyas authored at least 14 papers between 2005 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
Game-Based Trust.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Gemeinschaftliche qualitätsgesicherte Erhebung und semantische Integration von raumbezogenen Daten.
PhD thesis, 2011

Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2009
Building Geospatial Data Collections with Location-Based Games.
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009

2008
Geogames - Intention Recognition and Data Quality in Location-based Gaming.
Künstliche Intell., 2008

CityExplorer - A Geogame Extending the Magic Circle.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Playful Geospatial Data Acquisition by Location-based Gaming Communities.
Int. J. Virtual Real., 2007

Playing on a line: location-based games for linear trips.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Geogames - Ortsbezogene Spiele als neue Form des Edutainment (Geogames - Location-based Games as a Novel Type of Edutainment).
i-com, 2006

Geogames: Designing Location-Based Games from Classic Board Games.
IEEE Intell. Syst., 2006

Learning About Cultural Heritage by Playing Geogames.
Proceedings of the Entertainment Computing, 2006

2005
Generating content-related metadata for digital maps of built heritage.
Proceedings of the Advances in Metadata Research and Semantics, 2005

Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005


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