Sebastian Weber

Orcid: 0000-0002-5418-8622

Affiliations:
  • University of Bremen, Bremen, Germany


According to our database1, Sebastian Weber authored at least 20 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players.
Proc. ACM Hum. Comput. Interact., 2024

Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorption.
Frontiers Virtual Real., 2024

Urban Gamification: Designing Municipal Websites for Enhanced Citizen Trust.
Proceedings of the 19th International Conference on Wirtschaftsinformatik (WI 2024), 2024

VR says a Thousand Words - An Analysis of Expectancy Disconfirmation Treatment with VR in Complex Sales Processes.
Proceedings of the 28th Pacific Asia Conference on Information Systems, 2024

Designing successful Human-AI Collaboration for Creative-Problem Solving in Architectural Design.
Proceedings of the 45th International Conference on Information Systems, 2024

Leveraging Gamification to Facilitate Information Sharing in the Service Industry: An Empirical Study.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Designing Inspiration: A Study of the Impact of Gamification in Virtual Try-On Technology.
Proceedings of the HCI in Business, Government and Organizations, 2024

Turning Tenders into Tinder: How AI and Open Data can spark Bidding Matches.
Proceedings of the 7. Fachtagung Rechts- und Verwaltungsinformatik: Neue Wege der Zusammenarbeit und Vernetzung für digitale Transformation und Verwaltungsmodernisierung, 2024

Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Lookout Point ahead: VR Station Design for Tacit Knowledge Transfer in the Value Chain.
Proceedings of the 30th Americas Conference on Information Systems: Elevating Life through Digital Social Entrepreneurship, 2024

2023
Illuminating the Predictive Power of Gamification to Inspire Technology Users.
Proceedings of the Mensch und Computer 2023, 2023

Is a Fool With a(n AI) Tool Still a Fool? An Empirical Study of the Creative Quality of Human-AI Collaboration.
Proceedings of the Australasian Conference on Information Systems, 2023

Enhancing Creative Problem-Solving with Contextual Stimuli: A Study on Individual Characteristics and Computational Methods.
Proceedings of the Australasian Conference on Information Systems, 2023

Decoding Gamification: A Randomized Within-Subjects Experiment on Affordances.
Proceedings of the Australasian Conference on Information Systems, 2023

The Saliency of Dispositions: Personality Traits, Anger. and Aggression as Antecedents of Toxicity in Multiplayer Online Battle Arena Games.
Proceedings of the Australasian Conference on Information Systems, 2023

2020
MUSE - Towards a Concept of Inspiring Ambient Technology Driven by Artificial Intelligence.
Proceedings of the 24th Pacific Asia Conference on Information Systems, 2020

Does one Creative Tool Fit All? Initial Evidence on Creativity Support Systems and Wikipedia-based Stimuli.
Proceedings of the 41st International Conference on Information Systems, 2020

How Autonomy is Used in Information Systems Research: Status Quo and Prospective Opportunities.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Beyond the Obvious - Towards a Creativity Support System using AI-driven Inspiration.
Proceedings of the 26th Americas Conference on Information Systems, 2020

2019
Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies.
Proceedings of the Human Practice. Digital Ecologies. Our Future. 14. Internationale Tagung Wirtschaftsinformatik (WI 2019), 2019


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