Seok Hee Oh

Orcid: 0000-0001-7122-0463

Affiliations:
  • Daejeon Metropolitan City, Korea Creative Content Agency, Korea
  • Gachon University, Department of Computer Engineering, Seongnam, Korea


According to our database1, Seok Hee Oh authored at least 13 papers between 2020 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Development and Effectiveness Verification of Metaverse Cognitive Therapy Contents for MCI Patients.
Sensors, July, 2023

Extended Reality Platform for Metaverse Exhibition.
J. Web Eng., 2023

Using LDA Topic Modeling to Understand Regrowth Factors of the Chinese Gaming Industry in the COVID-19 Era: Current Situation, Future and Predicament.
J. Web Eng., 2023

2022
Effectiveness of virtual reality exposure treatment for posttraumatic stress disorder due to motor vehicle or industrial accidents.
Virtual Real., 2022

Effectiveness of the VR Cognitive Training for Symptom Relief in Patients with ADHD.
J. Web Eng., 2022

Parsimonious Approach to in Analyzing Brainwaves for VR Users.
J. Web Eng., 2022

Establishment of Production Standards for Web-based Metaverse Content: Focusing on Accessibility and HCI.
J. Web Eng., 2022

2021
Development and verification of Immersive contents to alleviate mental illness: Focusing on mild depressive disorder.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2021

Senior healthcare testbed design and construction: focusing on the temperature control system.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2021

Investigation and Research on the Negotiation Space of Mental and Mental Illness Based on Metaverse.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2021

2020
Impact of Text Distance and Size in AR on User Experience : Focusing on the Implement of Experimental Applications.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2020

Serious Virtual Reality Game for Isometric Eye Training of Strabismic Patients.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2020

Correlation between the immersion and presence: focused on virtual reality contents.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2020


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