Séverine Erhel

According to our database1, Séverine Erhel authored at least 12 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Predictors of problematic internet use in the everyday internet activities of a French representative sample: The importance of psychological traits.
Comput. Hum. Behav., April, 2024

2022
Tweet to teach: Using a twitter-based instructional method to improve student motivation and academic outcomes in higher education.
Internet High. Educ., 2022

2020
Does multitasking in the classroom affect learning outcomes? A naturalistic study.
Comput. Hum. Behav., 2020

2019
Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes.
Comput. Hum. Behav., 2019

2017
Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment.
Int. J. Hum. Comput. Interact., 2017

2016
The effects of goal-oriented instructions in digital game-based learning.
Interact. Learn. Environ., 2016

Evaluation of technological products in mobility context: first steps toward new scales with single items.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

From Acceptability to Acceptance: Does Experience with the Product Influence User Initial Representations?
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

A Study of Gender Similarity Between Animated Pedagogical Agents and Young Learners.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
What links between user experience and acceptability?
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2013
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness.
Comput. Educ., 2013

2006
Using pop-up windows to improve multimedia learning.
J. Comput. Assist. Learn., 2006


  Loading...