Shad Gross

According to our database1, Shad Gross authored at least 17 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 




From Empathy to Care: A Feminist Care Ethics Perspective on Long-Term Researcher-Participant Relations.
Interact. Comput., 2017

Making a critical playshop.
Interactions, 2017

Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices.
Hum. Comput. Interact., 2017

Bifurcating the User.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Documenting the Research Through Design Process.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Material and Meaning in Tangible Interactions.
Proceedings of the Ninth International Conference on Tangible, 2015

Flow of Competence in UX Design Practice.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Structures, forms, and stuff: the materiality and medium of interaction.
Pers. Ubiquitous Comput., 2014

Skeu the evolution: skeuomorphs, style, and the material of tangible interactions.
Proceedings of the Eighth International Conference on Tangible, 2014

Materializing digital inequalities: the digital artifacts of the marginalized in Brazil.
Proceedings of the International conference on information and communication technologies and development, 2013

Glitch, please: datamoshing as a medium-specific application of digital material.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Machinima production tools: a vernacular history of a creative medium.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Touch style: creativity in tangible experience design.
Proceedings of the Creativity and Cognition 2013, 2013

Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data".
Proceedings of the 17th International Conference on Computer Games, 2012

Foodmunity: designing community interactions over food.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The significant screwdriver: care, domestic masculinity, and interaction design.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011