Shin-Jin Kang
This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.
Bibliography
2023
Expert Syst. Appl., 2023
2022
J. Supercomput., 2022
J. Supercomput., 2022
Behav. Inf. Technol., 2022
IEEE Access, 2022
2021
J. Supercomput., 2021
KSII Trans. Internet Inf. Syst., 2021
KSII Trans. Internet Inf. Syst., 2021
TrafficBERT: Pre-trained model with large-scale data for long-range traffic flow forecasting.
Expert Syst. Appl., 2021
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2021
2020
KSII Trans. Internet Inf. Syst., 2020
KSII Trans. Internet Inf. Syst., 2020
Graph Based Wave Function Collapse Algorithm for Procedural Content Generation in Games.
IEICE Trans. Inf. Syst., 2020
Proceedings of the IEEE Conference on Games, 2020
2019
KSII Trans. Internet Inf. Syst., 2019
KSII Trans. Internet Inf. Syst., 2019
A visual-physiology multimodal system for detecting outlier behavior of participants in a reality TV show.
Int. J. Distributed Sens. Networks, 2019
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019
Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm.
Proceedings of the IEEE Conference on Games, 2019
2018
Erratum to: Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm.
J. Supercomput., 2018
Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm.
J. Supercomput., 2018
2017
KSII Trans. Internet Inf. Syst., 2017
Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum.
Complex., 2017
2015
Virtual ball player - Synthesizing character animation to control a virtual ball from motion data using interaction patterns.
Vis. Comput., 2015
Telecommun. Syst., 2015
Line recognition algorithm for 3D polygonal model using a parallel computing platform.
Multim. Tools Appl., 2015
Multim. Tools Appl., 2015
Int. J. Distributed Sens. Networks, 2015
2014
J. Real Time Image Process., 2014
2013
Automatic player behavior analysis system using trajectory data in a massive multiplayer online game.
Multim. Tools Appl., 2013
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
2010
Vis. Comput., 2010
Decimation of human face model for real-time animation in intelligent multimedia systems.
Multim. Tools Appl., 2010
2009
Comput. Graph. Forum, 2009
Proceedings of the Computational Science, 2009
2003
Proceedings of the Computational Science and Its Applications, 2003