Stavros Lounis

Orcid: 0000-0001-8830-5228

According to our database1, Stavros Lounis authored at least 15 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Developing a Circular and Resilient Information System: A Design Science Approach.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Volatile, Uncertain, Complex, and Ambiguous Environments, 2024

Innovations in Manufacturing Business Models Enabled by Digital and AI-driven Transformation: A Conceptual Framework.
Proceedings of the IEEE International Conference on Engineering, 2024

2022
Cognitive Digital Twins for Resilience in Production: A Conceptual Framework.
Inf., 2022

2020
Enhancing Cognition for Digital Twins.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

2019
Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation.
Int. J. Serious Games, 2018

Gamification at Work: Employee Motivations to Participate and Preference for Energy Conservation.
Proceedings of the 12th Mediterranean Conference on Information Systems, 2018

2017
Design of electronic services employing gamification: the impact of game elements on user behaviour and motivation
PhD thesis, 2017

IoT-enabled gamification for energy conservation in public buildings.
Proceedings of the Global Internet of Things Summit, 2017

Waste no more: Gamification for energy efficient behaviour at the workplace.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

Effecting Employee Energy conservation behaviour at the Workplace by utilising Gamification.
Proceedings of the 25th European Conference on Information Systems, 2017

Designing an IoT-enabled Gamification Application for Energy Conservation at the Workplace: Exploring Personal and Contextual Characteristics.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017

2016
Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem.
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016

2014
Gamification is All about fun: the Role of Incentive Type and Community Collaboration.
Proceedings of the 22st European Conference on Information Systems, 2014

2013
Can Gamification Increase Consumer Engagement? A Qualitative Approach on a Green Case.
Proceedings of the Collaborative, Trusted and Privacy-Aware e/m-Services, 2013


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