Stavros Lounis

Orcid: 0000-0001-8830-5228

According to our database1, Stavros Lounis authored at least 13 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Cognitive Digital Twins for Resilience in Production: A Conceptual Framework.
Inf., 2022

2020
Enhancing Cognition for Digital Twins.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

2019
Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation.
Int. J. Serious Games, 2018

Gamification at Work: Employee Motivations to Participate and Preference for Energy Conservation.
Proceedings of the 12th Mediterranean Conference on Information Systems, 2018

2017
Design of electronic services employing gamification: the impact of game elements on user behaviour and motivation
PhD thesis, 2017

IoT-enabled gamification for energy conservation in public buildings.
Proceedings of the Global Internet of Things Summit, 2017

Waste no more: Gamification for energy efficient behaviour at the workplace.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

Effecting Employee Energy conservation behaviour at the Workplace by utilising Gamification.
Proceedings of the 25th European Conference on Information Systems, 2017

Designing an IoT-enabled Gamification Application for Energy Conservation at the Workplace: Exploring Personal and Contextual Characteristics.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017

2016
Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem.
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016

2014
Gamification is All about fun: the Role of Incentive Type and Community Collaboration.
Proceedings of the 22st European Conference on Information Systems, 2014

2013
Can Gamification Increase Consumer Engagement? A Qualitative Approach on a Green Case.
Proceedings of the Collaborative, Trusted and Privacy-Aware e/m-Services, 2013


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