Stephen D. Bowline

According to our database1, Stephen D. Bowline authored at least 3 papers between 2011 and 2016.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
HairCraft: spells and incantations for digital hair.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Dataflow: ILM's framework for procedural geometry generation, simulation authoring, crowds, and more.
Proceedings of the 2015 Symposium on Digital Production, 2015

2011
Dynamic, penetration-free feathers in <i>Rango</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011


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