Steven Schirra

Orcid: 0000-0002-7076-0457

According to our database1, Steven Schirra authored at least 13 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Prototypes, Platforms and Protocols: Identifying Common Issues with Remote, Unmoderated Studies and their Impact on Research Participants.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Understanding User Mental Models Through App Sketches from Memory.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Foldables and 2-in-1s: Understanding and Supporting the Needs of Hybrid Device Users.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

2020
Be Part Of It: Spectator Experience in Gaming and Esports.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2018
Collecting Observational Data about Online Video Use in the Home Using Open-Source Broadcasting Software.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

"I know what the companies are wanting more of": Professional Participants in Online Usability Studies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2015
"It's kind of like an extra screen for my phone": Understanding Everyday Uses of Consumer Smart Watches.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Together alone: motivations for live-tweeting a television series.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Movers and Shakers: Conversation and conflict in a serious game for tablets.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

A Slower Speed of Light: Developing intuition about special relativity with games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

MovMote: A game for studying interpretation.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Movers and shakers: designing meaningful conflict in a tablet-based serious game.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Playing with empathy: digital role-playing games in public meetings.
Proceedings of the Fifth International Conference on Communities and Technologies, 2011


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