Sylvain Lefebvre

According to our database1, Sylvain Lefebvre
  • authored at least 81 papers between 2002 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Towards Zero-Waste Furniture Design.
IEEE Trans. Vis. Comput. Graph., 2017

Orthotropic k-nearest foams for additive manufacturing.
ACM Trans. Graph., 2017

Optimal discrete slicing.
ACM Trans. Graph., 2017

Optimal Discrete Slicing.
ACM Trans. Graph., 2017

Fabricable tile decors.
ACM Trans. Graph., 2017

Colored fused filament fabrication.
CoRR, 2017

From 3D Models to 3D Prints: an Overview of the Processing Pipeline.
CoRR, 2017

From 3D models to 3D prints: an overview of the processing pipeline.
Comput. Graph. Forum, 2017

Foreword to the Special Issue on Shape Modeling International 2017.
Computers & Graphics, 2017

Anti-aliasing for fused filament deposition.
Computer-Aided Design, 2017

Rethinking texture mapping.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Incremental Self-Organizing Maps for Collaborative Clustering.
Proceedings of the Neural Information Processing - 24th International Conference, 2017

Detecting and Tackling Run-Time Obstacles in Social Business Processes.
Proceedings of the 31st IEEE International Conference on Advanced Information Networking and Applications, 2017

2016
Procedural voronoi foams for additive manufacturing.
ACM Trans. Graph., 2016

Synthesis of filigrees for digital fabrication.
ACM Trans. Graph., 2016

Anti-aliasing for fused filament deposition.
CoRR, 2016

Towards Zero-Waste Furniture Design.
CoRR, 2016

LibRe: Protocole de gestion de la cohérence dans les systèmes de stockage distribués.
Proceedings of the 16ème Journées Francophones Extraction et Gestion des Connaissances, 2016

2015
Structure and appearance optimization for controllable shape design.
ACM Trans. Graph., 2015

By-example synthesis of structurally sound patterns.
ACM Trans. Graph., 2015

3D Fabrication of 2D Mechanisms.
Comput. Graph. Forum, 2015

Chained segment offsetting for ray-based solid representations.
Computers & Graphics, 2015

FISA 2015 Track Report: Future Internet Services and Applications.
Proceedings of the 24th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2015

Modeling and toolpath generation for consumer-level 3d printing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

CaLibRe: A Better Consistency-Latency Tradeoff for Quorum Based Replication Systems.
Proceedings of the Database and Expert Systems Applications, 2015

Priority register: Application-defined replacement orderings for ad hoc reconciliation.
Proceedings of the 2015 IEEE International Conference on Big Data, 2015

2014
Topology-constrained synthesis of vector patterns.
ACM Trans. Graph., 2014

Bridging the gap: automated steady scaffoldings for 3D printing.
ACM Trans. Graph., 2014

Bridges between multiple-point geostatistics and texture synthesis: Review and guidelines for future research.
Computers & Geosciences, 2014

ShapeForge: Modeling by Examples for 3D Printing.
ERCIM News, 2014

Game level layout from design specification.
Comput. Graph. Forum, 2014

Clean color: Improving multi-filament 3D prints.
Comput. Graph. Forum, 2014

Simizer: evaluating consistency trade offs through simulation.
Proceedings of the First Workshop on the Principles and Practice of Eventual Consistency, 2014

Synthèse de textures par l'exemple pour les applications interactives. (Runtime By-Example Texture Synthesis).
, 2014

2013
Services de répartition de charge pour le Cloud : application au traitement de données multimédia. (Load distribution services for the Cloud : a multimedia data management example.).
PhD thesis, 2013

Make it stand: balancing shapes for 3D fabrication.
ACM Trans. Graph., 2013

Dynamic element textures.
ACM Trans. Graph., 2013

By-example synthesis of curvilinear structured patterns.
Comput. Graph. Forum, 2013

Indexed Bloom Filters for Web Caches Summaries.
Proceedings of the Computational Collective Intelligence. Technologies and Applications, 2013

LibRe: a consistency protocol for modern storage systems.
Proceedings of the 6th ACM India Computing Convention, 2013

2012
Gabor noise by example.
ACM Trans. Graph., 2012

Procedural texture preview.
Comput. Graph. Forum, 2012

A runtime cache for interactive procedural modeling.
Computers & Graphics, 2012

WACA: Politique de répartition de charge des services web dans une architecture de type Cloud.
Proceedings of the Ingénierie des protocoles et Nouvelles technologies de la répartition: sélection d'articles de CFIP/NOTERE 2012, 2012

CLOUDIZER: plateforme de distribution des services dans une architecture de type cloud.
Proceedings of the Extraction et gestion des connaissances (EGC'2012), Actes, janvier 31, 2012

Scented Sliders for Procedural Textures.
Proceedings of the Eurographics 2012, 2012

Parallel Patch?based Texture Synthesis.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2011
Improving Gabor Noise.
IEEE Trans. Vis. Comput. Graph., 2011

Relighting Photographs of Tree Canopies.
IEEE Trans. Vis. Comput. Graph., 2011

Coherent parallel hashing.
ACM Trans. Graph., 2011

2010
By-example synthesis of architectural textures.
ACM Trans. Graph., 2010

Invisible Seams.
Comput. Graph. Forum, 2010

A Survey of Procedural Noise Functions.
Comput. Graph. Forum, 2010

A Dynamic Noise Primitive for Coherent Stylization.
Comput. Graph. Forum, 2010

Instant Texture Synthesis by Numbers.
Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany, 2010

Proxy-Guided Texture Synthesis for Rendering Natural Scenes.
Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany, 2010

NPR Gabor noise for coherent stylization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Assisted texture assignment.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

State of the Art in Procedural Noise Functions.
Proceedings of the Eurographics 2010, 2010

2009
Procedural noise using sparse Gabor convolution.
ACM Trans. Graph., 2009

Structure-Preserving Reshape for Textured Architectural Scenes.
Comput. Graph. Forum, 2009

Beyond triangles: gigavoxels effects in video games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Beyond triangles: gigavoxels effects in video games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

State of the Art in Example-based Texture Synthesis.
Proceedings of the Eurographics 2009 - State of the Art Reports, Munich, Germany, March 30, 2009

2008
Texture Synthesis From Photographs.
Comput. Graph. Forum, 2008

Lazy Solid Texture Synthesis.
Comput. Graph. Forum, 2008

2007
Part IV: runtime texture synthesis.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

TileTrees.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Instant Sound Scattering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Compressed Random-Access Trees for Spatially Coherent Data.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Perfect spatial hashing.
ACM Trans. Graph., 2006

Appearance-space texture synthesis.
ACM Trans. Graph., 2006

Real-time Realistic Illumination and Shading of Stratiform Clouds.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006

2005
Modèles d'habillage de surface pour la synthèse d'images. (Texturing methods for Computer Graphics).
PhD thesis, 2005

Parallel controllable texture synthesis.
ACM Trans. Graph., 2005

Texture sprites: texture elements splatted on surfaces.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

ZP+: correct Z-pass stencil shadows.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

2003
Pattern based procedural textures.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2002
Synthesizing Bark.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002


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