Szu-Ming Chung

According to our database1, Szu-Ming Chung authored at least 17 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Synaesthesia Sound Design in Virtual Reality.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2020
Optimizations of VR360 Animation Production Process.
Proceedings of the Interactivity and Game Creation, 2020

2018
Experiencing musical rhythm through interactive installation and AR/VR game development.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Creating a teaching and learning experience for designing interactive applications: Digital musical instruments.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Designing Music Games and Mobile Apps for Early Music Learning.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Cross-Domain Interactive Composition in Music.
Proceedings of the Serious Games - Second Joint International Conference, 2016

Acupressure game system with interactive installations.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Mobile Device Applications for Head Start Experience in Music.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2014
Serious Music Game Design and Testing.
Proceedings of the Serious Games Development and Applications, 2014

2012
Influences on children's visual cognition capabilities through playing 'intelligent matrix' developed by the augmented virtual reality technology.
Int. J. Humanit. Arts Comput., 2012

Designing an Interactive Storytelling Game.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
ACIA - A Course Design Approach to Game Design Theory.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Improvising on Music Composition Game.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2008
A case study for a multimedia program.
Proceedings of the 1st ACM Workshop on Semantic Ambient Media Experiences, 2008

Computer Game Programming Course for Art Design Students by Using Flash Software.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
A Computer Adventure Game Applied in E-Learning.
Proceedings of the 2007 International Conference on Intelligent Pervasive Computing, 2007

2006
A Case Study of Game Design for E-Learning.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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