Thanh-Trung Phan

Orcid: 0000-0001-7299-0785

According to our database1, Thanh-Trung Phan authored at least 10 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Health Talk: Understanding Practices of Popular Professional YouTubers.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

2021
Examining the Social Context of Alcohol Drinking in Young Adults with Smartphone Sensing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Zurich Like New: Analyzing Open Urban Multimodal Data.
Proceedings of the UrbanMM'21: Proceedings of the 1st International Workshop on Multimedia Computing for Urban Data, 2021

Trust Indicators and Explainable AI: A Study on User Perceptions.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Understanding Heavy Drinking at Night through Smartphone Sensing and Active Human Engagement.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

Learning Urban Nightlife Routines from Mobile Data.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

2019
My Own Private Nightlife: Understanding Youth Personal Spaces from Crowdsourced Video.
Proc. ACM Hum. Comput. Interact., 2019

Drinks & Crowds: Characterizing Alcohol Consumption through Crowdsensing and Social Media.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

#Drink Or #Drunk: Multimodal Signals and Drinking Practices on Instagram.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

2017
Healthy #fondue #dinner: analysis and inference of food and drink consumption patterns on instagram.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017


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