Tiago Barros Pontes e Silva

Orcid: 0000-0003-2149-5973

According to our database1, Tiago Barros Pontes e Silva authored at least 12 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study.
Proceedings of the HCI in Games, 2023

2022
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data.
Proceedings of the HCI in Games, 2022

2021
Species in Morphogenesis: Introducing Symbiogenesis as an Additional Method for the Evolutionary Process of an Artwork.
Proceedings of the 2021 Conference on Artificial Life, 2021

Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021

2020
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis.
Proceedings of the HCI in Games, 2020

Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

2019
Computational Evolutionary Art: Artificial Life and Effective Complexity.
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019

2017
Biofeedback Sensors in Electronic Games: A Practical Evaluation.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2014
Morfogênese: sistema autopoiético emergente de vida artificial.
PhD thesis, 2014

Reconfigurable Games: Games that Change with the Environment.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014


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