Tohru Hoshi

According to our database1, Tohru Hoshi authored at least 10 papers between 1992 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2018
Investigating perceived slope gradient in virtual environment with visuo-haptic interaction.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Evaluation of shape I/O controller for video games.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2015
DIVE: Fluid Display for 3D CG Manipulation with Visual Continuity.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

SHAPIO: Shape I/O Controller for Video Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2009
ToGather: Linguistic Knowledge Extraction/Sharing System from Paper Documents.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009

2006
Speech Repetition Method for Compensating Delay Spike Gaps in Voice Packet Stream.
Proceedings of the Global Telecommunications Conference, 2006. GLOBECOM '06, San Francisco, CA, USA, 27 November, 2006

2004
A Method of Appliance Detection Based on Features of Power Waveform.
Proceedings of the 2004 Symposium on Applications and the Internet (SAINT 2004), 2004

2000
Active Concealment for Internet Speech Transmission.
Proceedings of the Active Networks, Second International Working Conference, 2000

1992
B-ISDN Multimedia Communication and Collaboration Platform Using Advanced Video Workstations to Support Cooperative Work.
IEEE J. Sel. Areas Commun., 1992

An integrated multimedia desktop communication and collaboration platform for broadband ISDN: the broadband ISDN group tele-working system.
Comput. Commun. Rev., 1992


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