Tommy K. H. Chan

Orcid: 0000-0001-9930-8897

According to our database1, Tommy K. H. Chan authored at least 27 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
Judging the Wrongness of Firms in Social Media Firestorms: The Heuristic and Systematic Information Processing Perspective.
J. Assoc. Inf. Syst., 2024

Zoombombing: Understanding We-Intention to Engage in Collective Trolling among Online Community Members through the Social Identity Model of Deindividuation Effects.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2021
Understanding massively multiplayer online role-playing game addiction: A hedonic management perspective.
Inf. Syst. J., 2021

Online disinhibition: conceptualization, measurement, and implications for online deviant behavior.
Ind. Manag. Data Syst., 2021

Cyberbullying on social networking sites: A literature review and future research directions.
Inf. Manag., 2021

2019
Cyberbullying on Social Networking Sites: The Crime Opportunity and Affordance Perspectives.
J. Manag. Inf. Syst., 2019

The effects of Rhetorical Appeals and Moral Judgement on Intention to Participate in Social Media Firestorms.
Proceedings of the 27th European Conference on Information Systems, 2019

2018
Why people participate in the sharing economy: an empirical investigation of Uber.
Internet Res., 2018

Firestorms on Social Media: Effects of Social Information Characteristics on Customer Responses.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

2017
An Empirical Examination of Continuance Intention of Social Network Sites.
Pac. Asia J. Assoc. Inf. Syst., 2017

The state of online impulse-buying research: A literature analysis.
Inf. Manag., 2017

An Empirical Investigation into the Antecedents and Consequences of Customer Engagement in Omnichannel Retailing.
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017

2016
An Investigation into Cyberbullying perpetration: a routine Activity Perspective.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

Technology-Mediated Sharing Economy: Understanding User Participation in Collaborative Consumption through the Benefitcost Perspective.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

Technology-Mediated Self-Regulation: An Implication for Preventing Online Gaming Addiction.
Proceedings of the International Conference on Information Systems, 2016

Online Disinhibition: Conceptualization, Measurement, and Relation to Aggressive Behaviors.
Proceedings of the International Conference on Information Systems, 2016

A literature Analysis about Social Information Contribution and Consumption on Social Networking sites.
Proceedings of the 24th European Conference on Information Systems, 2016

2015
Self-disclosure in social networking sites: The role of perceived cost, perceived benefits and social influence.
Internet Res., 2015

Gender differences in satisfaction with Facebook users.
Ind. Manag. Data Syst., 2015

Massively multiplayer online game addiction: Instrument development and validation.
Inf. Manag., 2015

Promoting sales of online games through customer engagement.
Electron. Commer. Res. Appl., 2015

The Instigating, Impelling, and Inhibiting Forces in Cyberbullying Perpetration across Gender.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Transition from Urge to Excessive Use of Social Networking Sites: The Moderating Role of Self-Control and Accessibility.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Why Do I Keep Checking My Facebook? The Role of Urge in the Excessive Use of Social Networking Sites.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

2014
The Urge to Check Social Networking sites: Antecedents and Consequences.
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014

Understanding the Development of Problematic Use of Massively Multiplayer Online Game.
Proceedings of the International Conference on Information Systems, 2014

Explaining the Development of the Excessive Use of Massively Multiplayer Online Games: A Positive-Negative Reinforcement Perspective.
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014


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