Tony Barrera

According to our database1, Tony Barrera authored at least 10 papers between 2001 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2016
A chronological and mathematical overview of digital circle generation algorithms - introducing efficient 4- and 8-connected circles.
Int. J. Comput. Math., 2016

2013
An algorithm for parallel calculation of trigonometric functions.
Proceedings of the Computing Frontiers Conference, 2013

2004
Faster Shading by Equal Angle Interpolation of Vectors.
IEEE Trans. Vis. Comput. Graph., 2004

Fast Intensity Distribution Functions for Soft and Hard Edged Spotlights.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Shading by Spherical Linear Interpolation using De Moivre's Formula.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Fast specular highlights by modifying the Phong-Blinn model.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Reconstruction Filters for Bump Mapping.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Improved Bump Mapping by using Quadratic Vector Interpolation.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Improved Shading Performance by Avoiding Vector Normalization.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Approximated Phong Shading by using the Euler Method.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001


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