Troy C. Kohwalter
Orcid: 0000-0002-5183-473X
  According to our database1,
  Troy C. Kohwalter
  authored at least 28 papers
  between 2011 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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    on orcid.org
On csauthors.net:
Bibliography
  2025
    Entertain. Comput., 2025
    
  
    Entertain. Comput., 2025
    
  
Enhancing imitation learning training for non-player characters based on provenance data.
    
  
    Entertain. Comput., 2025
    
  
  2024
    Entertain. Comput., January, 2024
    
  
    Expert Syst. Appl., 2024
    
  
A Computer Vision Model to Support Individuals with Disabilities Within University Campuses.
    
  
    Proceedings of the IEEE International Conference on E-health Networking, 2024
    
  
  2023
SLAYO-RL: A Target-Driven Deep Reinforcement Learning Approach with SLAM and YoLo for an Enhanced Autonomous Agent.
    
  
    Proceedings of the Latin American Robotics Symposium, 2023
    
  
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay.
    
  
    Proceedings of the Entertainment Computing - ICEC 2023, 2023
    
  
  2022
    Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
    
  
OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning.
    
  
    Proceedings of the Entertainment Computing - ICEC 2022, 2022
    
  
  2021
    Inf. Softw. Technol., 2021
    
  
    Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
    
  
    Proceedings of the Entertainment Computing - ICEC 2021, 2021
    
  
  2020
    Proceedings of the Entertainment Computing - ICEC 2020, 2020
    
  
    Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
    
  
  2019
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning.
    
  
    Entertain. Comput., 2019
    
  
    Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019
    
  
  2018
Filtering irrelevant sequential data out of game session telemetry though similarity collapses.
    
  
    Future Gener. Comput. Syst., 2018
    
  
    CoRR, 2018
    
  
    Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
    
  
  2017
    Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
    
  
  2016
Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data.
    
  
    Proceedings of the Provenance and Annotation of Data and Processes, 2016
    
  
  2014
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming.
    
  
    Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
    
  
    Proceedings of the 2014 Brazilian Symposium on Software Engineering, Maceió, Brazil, September 28, 2014
    
  
  2013
    Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
    
  
  2011
    Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011