Troy C. Kohwalter

Orcid: 0000-0002-5183-473X

According to our database1, Troy C. Kohwalter authored at least 23 papers between 2011 and 2024.

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Bibliography

2024
Using provenance data and imitation learning to train human-like bots.
Entertain. Comput., January, 2024

2023
SLAYO-RL: A Target-Driven Deep Reinforcement Learning Approach with SLAM and YoLo for an Enhanced Autonomous Agent.
Proceedings of the Latin American Robotics Symposium, 2023

Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2022
Training human-like bots with Imitation Learning based on provenance data.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
Sequential coding patterns: How to use them effectively in code recommendation.
Inf. Softw. Technol., 2021

Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

Provenance in Gamification Business Systems.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
XChange: A semantic diff approach for XML documents.
Inf. Syst., 2020

Provchastic: Understanding and Predicting Game Events Using Provenance.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Player Behavior Profiling through Provenance Graphs and Representation Learning.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning.
Entertain. Comput., 2019

Provenance-enhanced Algorithmic Debugging.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

2018
Filtering irrelevant sequential data out of game session telemetry though similarity collapses.
Future Gener. Comput. Syst., 2018

Understanding game sessions through provenance.
Entertain. Comput., 2018

An Infrastructure for Software Release Analysis through Provenance Graphs.
CoRR, 2018

BinG: A Framework for Dynamic Game Balancing using Provenance.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
Capturing Game Telemetry with Provenance.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2016
Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data.
Proceedings of the Provenance and Annotation of Data and Processes, 2016

2014
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Reinforcing Software Engineering Learning through Provenance.
Proceedings of the 2014 Brazilian Symposium on Software Engineering, Maceió, Brazil, September 28, 2014

2013
Game Flux Analysis with Provenance.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
SDM - An Educational Game for Software Engineering.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011


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