Troy C. Kohwalter

According to our database1, Troy C. Kohwalter authored at least 9 papers between 2011 and 2018.

Collaborative distances:

Timeline

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Bibliography

2018
Filtering irrelevant sequential data out of game session telemetry though similarity collapses.
Future Generation Comp. Syst., 2018

Understanding game sessions through provenance.
Entertainment Computing, 2018

BinG: A Framework for Dynamic Game Balancing using Provenance.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
Capturing Game Telemetry with Provenance.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2016
Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data.
Proceedings of the Provenance and Annotation of Data and Processes, 2016

2014
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Reinforcing Software Engineering Learning through Provenance.
Proceedings of the 2014 Brazilian Symposium on Software Engineering, Maceió, Brazil, September 28, 2014

2013
Game Flux Analysis with Provenance.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
SDM - An Educational Game for Software Engineering.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011


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