Troy C. Kohwalter
According to our database1, Troy C. Kohwalter authored at least 9 papers between 2011 and 2018.
Legend:Book In proceedings Article PhD thesis Other
Filtering irrelevant sequential data out of game session telemetry though similarity collapses.
Future Generation Comp. Syst., 2018
Understanding game sessions through provenance.
Entertainment Computing, 2018
BinG: A Framework for Dynamic Game Balancing using Provenance.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Capturing Game Telemetry with Provenance.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data.
Proceedings of the Provenance and Annotation of Data and Processes, 2016
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Reinforcing Software Engineering Learning through Provenance.
Proceedings of the 2014 Brazilian Symposium on Software Engineering, Maceió, Brazil, September 28, 2014
Game Flux Analysis with Provenance.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
SDM - An Educational Game for Software Engineering.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011