Tsubasa Yumura

According to our database1, Tsubasa Yumura authored at least 9 papers between 2014 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Joostar: Heterogeneous Simulator Federation for Application-in-the-Loop Simulation.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

Processing Time and Reproducibility Toward A Real-Time Simulation System for Flood Evacuation.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

Proposing of Software Testing Platform with Federating Simulation and Software Emulation For Route Recommendation System in the Case of Flooding.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

ARIA: interactive damage prediction system for urban flood using simulation and emulation federation platform.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

PICALA: an interactive presentation system to share reaction of audiences with light color.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

Augmented typing: augmentation of keyboard typing experience by adding visual and sound effects.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

2018
BluMoon: Bluetooth Low Energy Emulation System with Software-Implemented Controller.
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018

AOBAKO: A Testbed for Context-Aware Applications with Physicalizing Virtual Beacons.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2014
VRMixer: mixing video and real world with video segmentation.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014


  Loading...