Umi Laili Yuhana

Orcid: 0000-0001-5237-7457

According to our database1, Umi Laili Yuhana authored at least 16 papers between 2017 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Applying Agile Principles as a Pedagogical Framework in Vocational Software Development Education.
Comput. Appl. Eng. Educ., 2026

Bridging the skills gap through Agile methodologies in Vocational Software Development Education.
Array, 2026

2025
Out-of-Vocabulary Handling in Part-of-Speech Tagging: A Semantic Web-Driven Systematic Review.
Int. J. Web Inf. Syst., 2025

Player Performance Estimation Through Adaptive Puzzle Levels Generation in Game-Based Assessment.
Int. J. Serious Games, 2025

Assistive Technology Classification for Students With Disabilities in Higher Education: A Systematic Literature Review.
IEEE Access, 2025

2024
A Context-based Question Selection Model to Support the Adaptive Assessment of Learning: A study of online learning assessment in elementary schools in Indonesia.
Educ. Inf. Technol., June, 2024

Enhancing students performance through dynamic personalized learning path using ant colony and item response theory (ACOIRT).
Comput. Educ. Artif. Intell., 2024

Conflict Detection of Functional Requirements Based on Clustering and Rule-Based System.
IEEE Access, 2024

Development of Dynamic Personalized Learning Paths Based on Knowledge Preferences and the Ant Colony Algorithm.
IEEE Access, 2024

Relevance Vector Machine for Code Smell Detection.
Proceedings of the 22nd IEEE International Conference on Industrial Informatics, 2024

Clustering Approach for Modeling Course Difficulty Level in Adaptive Learning.
Proceedings of the IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2024

2023
Correction of Threshold Determination in Rapid-Guessing Behaviour Detection.
Inf., 2023

Dynamics Personalized Learning Path Based on Triple Criteria using Deep Learning and Rule-Based Method.
Proceedings of the IEEE Region 10 Conference, 2023

2019
A Serious Game for Measuring and Displaying Mathematics Competencies of Disabled Students.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

2017
Predicting Math performance of children with special needs based on serious game.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

MathBharata: A serious game for motivating disabled students to study mathematics.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017


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