Vassilis Charissis

Orcid: 0000-0002-4195-843X

According to our database1, Vassilis Charissis authored at least 40 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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Online presence:

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Bibliography

2023
A stacking ensemble of deep learning models for IoT intrusion detection.
Knowl. Based Syst., November, 2023

2022
Improving User Experience and Communication of Digitally Enhanced Advanced Services (DEAS) Offers in Manufacturing Sector.
Multimodal Technol. Interact., 2022

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.
Proceedings of the Future Technologies Conference, 2022

2021
Identifying the Characteristics of Virtual Reality Gamification for Complex Educational Topics.
Multimodal Technol. Interact., 2021

"MedChemVR": A Virtual Reality Game to Enhance Medicinal Chemistry Education.
Multimodal Technol. Interact., 2021

AR Guidance System for Traffic Circumvention and Collision Avoidance: Emergency Services Case Study.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021

Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Reducing Driver's Cognitive Load with the Use of Artificial Intelligence and Augmented Reality.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021

2020
Machine-Learning Methods for Computational Science and Engineering.
Comput., 2020

Collision Avoidance Head-Up Display: Design Considerations for Emergency Services' Vehicles.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Improving Emergency Vehicles' Response Times with the Use of Augmented Reality and Artificial Intelligence.
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020

2019
Exploring the Development Requirements for Virtual Reality Gait Analysis.
Multimodal Technol. Interact., 2019

Mitigating Driver's Distraction: Automotive Head-Up Display and Gesture Recognition System.
IEEE Consumer Electron. Mag., 2019

Technology Acceptance Model for 3D Virtual Reality System in Luxury Brands Online Stores.
IEEE Access, 2019

Reducing Driver Distraction by Utilizing Augmented Reality Head-Up Display System for Rear Passengers.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

2018
Prototype gesture recognition interface for vehicular head-up display system.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

2017
Development and Heuristic Evaluation of Semi-immersive Hand-Gestural Virtual Reality Interface for Luxury Brands Online Stores.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Product customisation: virtual reality and new opportunities for luxury brands online trading.
Proceedings of the 21st International Conference on Web3D Technology, 2016

2013
An investigation of a healthcare management system with the use of multimodal interaction and 3D simulation: A technical note.
J. Enterp. Inf. Manag., 2013

Evolution of a full-windshield HUD designed for current VANET communication standards.
Proceedings of the 16th International IEEE Conference on Intelligent Transportation Systems, 2013

The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

The Characterisation of a Virtual Reality System to Improve the Quality and to Reduce the Gap between Information Technology and Medical Education.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Interactive Virtual Reality Shopping and the Impact in Luxury Brands.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Gait Analysis Management and Diagnosis in a Prototype Virtual Reality Environment.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
An investigation into immersion in games through motion control and stereo audio reproduction.
Proceedings of the Audio Mostly 2012, 2012

2011
Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathology.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Optimisation of Sound Localisation for Emergency Vehicle Sirens through a Prototype Audio System.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Evaluation of Collision Avoidance Prototype Head-Up Display Interface for Older Drivers.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

2010
Human-machine collaboration through vehicle head up display interface.
Cogn. Technol. Work., 2010

2009
Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study.
Proceedings of the Virtual and Mixed Reality, 2009

A Novel Approach to CT Scans' Interpretation via Incorporation into a VR Human Model.
Proceedings of the Digital Human Modeling, 2009

Interface Development for Early Notification Warning System: Full Windshield Head-Up Display Case Study.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

2008
An Evaluation of Prototype VR Medical Training Environment: Applied Surgical Anatomy Training for Malignant Breast Disease.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

2007
Designing a Direct Manipulation HUD Interface for In-Vehicle Infotainment.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

The Effect of the RTS/CTS Handshake on TCP.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007

AI for driving simulator vehicles and accident events.
Proceedings of the IASTED International Conference on Artificial Intelligence and Applications, 2007

2006
On the interaction of TCP and Routing Protocols in MANETs.
Proceedings of the Advanced International Conference on Telecommunications and International Conference on Internet and Web Applications and Services (AICT/ICIW 2006), 2006


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