Víctor Fernández-Cervantes

According to our database1, Víctor Fernández-Cervantes authored at least 8 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Virtual-Gym<sup>VR</sup>: A Virtual Reality Platform for Personalized Exergames.
Proceedings of the 15th International Conference on Information, 2024

2023
VR Rhythm Game Featuring Audience Participation.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2021
PhyDSL<sub>K</sub>: a model-driven framework for generating exergames.
Multim. Tools Appl., 2021

2018
<i>VirtualGym</i>: A kinect-based system for seniors exercising at home.
Entertain. Comput., 2018

2016
A Grammar-Based Framework for Rehabilitation Exergames.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

2015
Facial Geometry Identification through Fuzzy Patterns with RGBD Sensor.
Computación y Sistemas, 2015

Serious rehabilitation games with Kinect.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015


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