Vijayanand Banahatti

Orcid: 0000-0003-0321-498X

According to our database1, Vijayanand Banahatti authored at least 18 papers between 2012 and 2023.

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Bibliography

2023
Design and Execution Challenges for Cybersecurity Serious Games: An Overview.
CoRR, 2023

2022
Behavioral attributes in password reuse: Analysis of password practices in work and personal spaces.
Proceedings of the 13th Indian Conference on Human Computer Interaction, 2022

People to People (P2P) Privacy in Mobile Devices.
Proceedings of the 14th International Conference on COMmunication Systems & NETworkS, 2022

Housie: A Multiplayer Game for Cybersecurity Training and Evaluation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Visuals Triumph in a Curious Case of Privacy Policy.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

GOVID: Repurposing Serious Game for Enterprise COVID-19 Awareness.
Proceedings of the IndiaHCI 2021: 12th Indian Conference on Human-Computer Interaction, 2021

2020
Passworld: A Serious Game to Promote Password Awareness and Diversity in an Enterprise.
Proceedings of the Sixteenth Symposium on Usable Privacy and Security, 2020

PassO - New Circular Patter Lock Scheme Evaluation.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

2019
Extended- Force vs Nudge : Comparing Users' Pattern Choices on SysPal and TinPal.
CoRR, 2019

Force vs. Nudge: Comparing Users' Pattern Choices on SysPal and TinPal.
Proceedings of the 2019 ACM SIGSAC Conference on Computer and Communications Security, 2019

pFilter: Retrofitting Legacy Applications for Data Privacy.
Proceedings of the 2019 ACM SIGSAC Conference on Computer and Communications Security, 2019

2018
GAP: A Game for Improving Awareness About Passwords.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

PHISHY - A Serious Game to Train Enterprise Users on Phishing Awareness.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Pass-O: A Proposal to Improve the Security of Pattern Unlock Scheme.
Proceedings of the 2017 ACM on Asia Conference on Computer and Communications Security, 2017

2016
POSTER: Improved Markov Strength Meters for Passwords.
Proceedings of the 2016 ACM SIGSAC Conference on Computer and Communications Security, 2016

2013
TAGZILLA: Tag-Based File Storage and Retrieval.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

PUSTACK: towards an augmented, scalable and personalized interface for paper textbooks.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

2012
Negotiation-based privacy preservation scheme in internet of things platform.
Proceedings of the First International Conference on Security of Internet of Things, 2012


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