Vinícius Silva

According to our database1, Vinícius Silva authored at least 19 papers between 2016 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Skeleton Driven Action Recognition Using an Image-Based Spatial-Temporal Representation and Convolution Neural Network.
Sensors, 2021

Fostering Emotion Recognition in Children with Autism Spectrum Disorder.
Multimodal Technol. Interact., 2021

Hybrid Approach to Promote Social Interaction with Children with Autism Spectrum Disorder.
Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2021

2020
Human action recognition using an image-based temporal and spatial representation.
Proceedings of the 12th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2020

Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Developing a framework for promoting physical activity in a Boccia game scenario.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

A Supervised Autonomous Approach for Robot Intervention with Children with Autism Spectrum Disorder.
Proceedings of the 16th International Conference on Informatics in Control, 2019

An Automatic and Intelligent Approach for Supporting Teaching and Learning of Software Engineering Considering Design Smells in Object-Oriented Programming.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Facial Virtual Tracking: A System to Mirror Emotions.
Proceedings of the Progress in Artificial Intelligence, 2019

Ball Detection for Boccia Game Analysis.
Proceedings of the 6th International Conference on Control, 2019

2018
Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

PlayCube: Designing a Tangible Playware Module for Human-Robot Interaction.
Proceedings of the Human Systems Engineering and Design, 2018

2017
A wearable and non-wearable approach for gesture recognition - Initial results.
Proceedings of the 9th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2017

iBoccia - Monitoring Elderly While Playing Boccia Gameplay.
Proceedings of the 14th International Conference on Informatics in Control, 2017

Multi-agent Simulation of a Real Evacuation Scenario: Kiss Nightclub and the Panic Factor.
Proceedings of the Multi-Agent Systems and Agreement Technologies, 2017

2016
Real-time emotions recognition system.
Proceedings of the 8th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2016

Mirroring emotion system - on-line synthesizing facial expressions on a robot face.
Proceedings of the 8th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2016


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