Wan Ahmad Jaafar-Wan Yahaya

Orcid: 0000-0002-8605-0062

According to our database1, Wan Ahmad Jaafar-Wan Yahaya authored at least 16 papers between 2009 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of six.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
The Impact of a Gamified Formative Electronic Assessment on Students' Academic Performance: A Meta-Analysis.
Int. J. Hum. Comput. Interact., March, 2026

Adaptive Game-Based Learning for Artistic Anatomy: Effects on Learning Achievement and Creative Self-Efficacy Among First-Year University Art Students.
IEEE Access, 2026

2025
An educational mobile augmented reality system to enhance undergraduate performance and motivation in design theory courses.
Interact. Learn. Environ., July, 2025

The Effect of Electroencephalogram Feedback in Virtual Reality Interactive System on Creativity Performance, Attention Value, and Cognitive Load.
Int. J. Hum. Comput. Interact., May, 2025

Enhancing University Students' Knowledge Achievement and Self-Efficacy in Cultural Relic Restoration Learning: Through the Sound-Tracking Artificial Intelligence Technology in RPG Game-Based Learning System.
Int. J. Game Based Learn., 2025

2024
Participatory monitoring in farmer field school program through Whatsapp among indigenous farmers in rural Sarawak, Malaysia.
Interact. Learn. Environ., October, 2024

Augmented reality for skill training from TVET instructors' perspective.
Interact. Learn. Environ., April, 2024

2023
Impacts of Game-based psychotherapy intervention to elderly with memory disorder.
Entertain. Comput., 2023

Critical success factors of augmented reality technology adoption in technical skill training for manufacturing.
Proceedings of the 9th International Conference on Computer Technology Applications, 2023

2022
Virtual-laboratory based learning to improve students' basic engineering competencies based on their spatial abilities.
Comput. Appl. Eng. Educ., 2022

2020
Researching technologies for implementing physicality in digital multimedia system.
Proceedings of the ICMIP 2020: 5th International Conference on Multimedia and Image Processing, 2020

2019
Exploring the effects of emotional design and emotional intelligence in multimedia-based learning: an engineering educational perspective.
New Rev. Hypermedia Multim., 2019

2018
The Preliminary Study of a Mobile Health Application for Visual Impaired Individual.
Proceedings of the 2nd International Conference on Education and Multimedia Technology, 2018

2012
Designing Tangible Multimedia for Preschoolers based on Constructivist and Cognitivist Learning Theories.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

2010
Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA).
Proceedings of the Persuasive Technology, 5th International Conference, 2010

2009
Applying Virtual Rehearsal Principle in Developing a Persuasive Multimedia Learning Environment (PMLE).
Proceedings of the Visual Informatics: Bridging Research and Practice, 2009


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