Welf H. Weiger

Orcid: 0000-0003-4346-3681

According to our database1, Welf H. Weiger authored at least 14 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Users taking the blame? How service failure, recovery, and robot design affect user attributions and retention.
Electron. Mark., December, 2022

AI and the Vulnerable.
Proceedings of the 26th Pacific Asia Conference on Information Systems, 2022

Claim success, but blame the bot? User reactions to service failure and recovery in interactions with humanoid service robots.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda.
Electron. Commer. Res. Appl., 2021

The perils of gamification: Does engaging with gamified services increase users' willingness to disclose personal information?
Comput. Hum. Behav., 2021

That's so Embarrassing! When not to Design for Social Presence in Human-Chatbot Interactions.
Proceedings of the 42nd International Conference on Information Systems, 2021

Resolving the Chatbot Disclosure Dilemma: Leveraging Selective Self-Presentation to Mitigate the Negative Effect of Chatbot Disclosure.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
One app to trace them all? Examining app specifications for mass acceptance of contact-tracing apps.
Eur. J. Inf. Syst., 2020

The Chatbot Disclosure Dilemma: Desirable and Undesirable Effects of Disclosing the Non-Human Identity of Chatbots.
Proceedings of the 41st International Conference on Information Systems, 2020

Understanding the what and how of successful social live streaming.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

2019
Same Same but Different? The Predictive Power of Association Types in Brand Buzz for Investor Returns.
Proceedings of the 40th International Conference on Information Systems, 2019

Another dark side of gamification? How and when gamified service use triggers information disclosure.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

2018
Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

Gamified services: How gameful experiences drive customer commitment.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018


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