Wingo Sai-Keung Wong

According to our database1, Wingo Sai-Keung Wong authored at least 16 papers between 1997 and 2015.

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Bibliography

2015
Continuous collision detection for deformable objects using permissible clusters.
Vis. Comput., 2015

2014
From fiber to fabric: interactive clothing for virtual humans.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014

2010
Robust continuous collision detection for deformable objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2007
Robust continuous collision detection for interactive deformable surfaces.
Comput. Animat. Virtual Worlds, 2007

2006
A randomized marking scheme for continuous collision detection in simulation of deformable surfaces.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects.
IEEE Trans. Vis. Comput. Graph., 2005

GPU-based intrinsic collision detection for deformable surfaces.
Comput. Animat. Virtual Worlds, 2005

2004
Image-Based Collision Detection for Deformable Cloth Models.
IEEE Trans. Vis. Comput. Graph., 2004

Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces.
Presence Teleoperators Virtual Environ., 2004

Multi-layered deformable surfaces for virtual clothing.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

2003
Image-Based Techniques in a Hybrid Collision Detector.
IEEE Trans. Vis. Comput. Graph., 2003

2002
Hardware-assisted self-collision for deformable surfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

2000
The Impulse Graph: A New Dynamic Structure for Global Collisions.
Comput. Graph. Forum, 2000

1999
RECODE: an image-based collision detection algorithm.
Comput. Animat. Virtual Worlds, 1999

1998
Hardware-assisted virtual collisions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

1997
Rendering in object interference detection on conventional graphics workstations.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997


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